bob.
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Joined: Thu Oct 04, 2012 6:56 pm

Generals experience gain

Fri Oct 24, 2014 5:05 pm

I think the experience gain formula for generals (and units, I guess, although that would have a far smaller effect) should be reworked to make the loser gain more than right now.

It seems, unless I interpret the game completely wrong, that experience gain is proportional to success in battle. I.e. if enemy casualties are 10 times higher than yours and it is a large battle you will get a lot of experience. If you lose with equal casualties, you seem to get zero experience.

I think it should not be such a huge difference between a successful battle and a loss. Quite the opposite, actually. It seems to me that it should rather be the loser who gains experience. Or at least, it should be equal.

This has bugged me for all AGEOD games, I just never really bothered to open a thread as far as I can recall. What do you think?

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Kensai
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Location: Freiburg, Germany

Fri Oct 24, 2014 6:19 pm

Remember that experience can only be applied to the surviving (parts of the) elements. If you kill a lot and have few losses the experience gained seems much, but it is divided among the many surviving elements. If I understood correctly the mechanism, this is the only way to do it as units with many losses have their experience diluted as they gain reinforcements anyway.

Btw, experience can also abstract efficiency, thus being able to score 10x more hits on the enemy abstracts their ability to deliver results.
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bob.
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Posts: 543
Joined: Thu Oct 04, 2012 6:56 pm

Fri Oct 24, 2014 6:33 pm

I am mostly talking about generals experience here, not units. As far as I can tell, the effect of experience on units is usually negligible because, as you say, it is divided between the elements and also because single elements are rather brittle.

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