I have a problem in my CP Playthrough, more precisely the WE has. Great Britain moved all of their merchants out of the Atlantic Shipping Box for some Reason, and now they are suffering from the +3% Rebel Alignment ( If i read the manual correctly this is from the 3 checks, with a chance of 4% per element less than 25) each turn.
First of all, i checked with a new game and the Merchant Ships of the WE should be permanently fixed in both of their Shipping Boxes, but in my game they somehow became unfixed, even though i never sent CP Ships or submarines in the Atlantic Box to avoid the Lusitania Event.
so now im concerned about GB leaving the war too early cause of this one issue. After all i want a challenge, thats why we play this game right

Btw i checked the past few turns wether or not the AI will send Merchants back in the Shipping Box. They did send some single Merchants/transports back a few times to a point where they were only suffering 1% Rebel Alignment last turn but now they all have left again. As i already said i never sent any kind of Ships inside the Box so i really dont understand why the AI moves the merchants at all.
So i have several questions regarding this issue:
1. Is this a known thing?
2. Can i just send the Merchant ships back in the Shipping Box by switching side and manually order them back for the WE or will creating orders for the AI-controlled WE mess up the savegame/ai ?
3. Does this even has an impact besides the WE missing out on some income generated from the Merchants? Cause i read in another post that GB never revolts and surrenders, no matter how high the Rebel Alignment is for them.
4. if GB actually can sureender and leave the war, is there an easy way to give tehm back the Alignment points they lost from the Shipping box checks? (editing the savegame for example)
i would appreciate Any tips or adivce regarding this issue. After all im really enjoying the game right now and want to continue playing.
best regards, Improve