Durk wrote:This is a challenging game. Try to learn the command structure, this is actually a good thing to read in the game manual as it is different from most games.
The deployment to take the East is not stupid, you simply need to be very aggressive to knock back the Russians.
My suggestion is to start with a small scenario. The East Prussia Campaign is actually the place you should start. It focuses upon all game mechanics except production.
Thank you very much Durk. I will play the game but yesterday I almost wanted to shoot my PC because AGEod keeps with their legacy of making one of most unintuitive game interfaces I have seen in (any) game(s).
OK, I will not talk now about save game system which is "strange" at best.
What I cannot grasp, and it is not just like that justified that AGEod is small team, lack of resources bla bla - I am talking about Game Interface. Now, certanly I am not expecting that game interface be like in TOTAL WAR games although many developers could learn even from those mainstream games how to make and interface.
Let's look at Dominions 4 - well it can be compired with EAW, small developers team and also some map and unit movement is similiar.
In EAW if you are trying to reorganize some stacks and send coprs into different directons, well it's a mess because you cannot see clearly where each corps is going and player can easily get confused. Not to mention that
provinces are small so if you are trying to reorganize armies by drag and drop you end up merging armies that you didn't wanted to merge etc...
Well, I will try to play some more but I am on the verge to throw game in the garbage because of so lousy game interface that AGEod is using to torture players.... That is no way to design games!
Sorry if I have offended someone it was not my intention and I really like the game and I TRY OH GOD I really try to play the game but I don't like torture in playing games and sado masochistic approach in some games.
Map is splendid for example, all details,.... and all ruined by attrocious game interface.