But even now I see that this is easily best World War 1 game by a long shot!

I wish you all best AGEod / whatever Ageod means hehe
Altaris wrote:Thanks! This game was a heck of a lot of fun to develop too. I still fondly remember how it all started - in December 2011 I started messing around with a main menu screen using WW1 leader portraits as something to do on Christmas break, and that ultimately led to doing a Guns of August short mod over the course of 2012. So much of this game just sprung out of tinkering with the scripting options available in AGE and seeing what could be done to simulate WW1.
Altaris wrote:Sorry to hear you've stopped playing it Conrad. The AGE engine does have its quirks, and it's been around quite a long time now (about 10 years) so it doesn't have all the nice bells and whistles. It was also largely coded by Pocus on his own, which is no small feat.
But what AGE has going for it, IMO, is a very stable platform that's worked well in a wide range of games from the 17th to early 20th centuries. I like Paradox games too, and while the interfaces are very sleek and nice, I always find myself wishing they had deeper combat mechanics such as AGE, rather than super stack 1 beats super stack 2 nearly all the time due to a simple which stack is bigger model. AGE makes you think and plan, especially against a human opponent.
Hopefully you'll pick it back up one day.
Nikel wrote:You change your mind fast von Conrad.
4 days ago TEAW was the best Great War game and now it is not?!
Nikel wrote:Enjoy playing wargames, whichever you choose![]()
With respect to Ageod games, there are differences between them but also are based in the same engine, you may check the answer by arsan to this thread regarding turn checklist
viewtopic.php?f=306&t=50146&hilit=ledger
Baris wrote:Once you find a reliable PBEM partner I think interface wouldn't be a problem and the learning curve. Wargames demand patience and by playing against an opponent it can cause a stress. Unlike Paradox games -they are played by mainstream gamers for fun; forming nations, customising culture groups- there is more of a urgency of synchronous movements and thinking about the best way to play a turn here.
I've played strategic command ww1 pbem through 1918 and EAW pbem through summer 1917, I can say EAW is very good.
Baris wrote:Good we're on the same side then.My great grandfather fought Libya in deserts, during the time 7 years of active duty was compulsory.
1- As with other AGEOD games it is better to use max command limit. 24 in corps +50 armies as far as I remember. May depend on strategic rating of a leader. Support units will have benefit only in a stack where they are present. GHQ will give leadership (Off, Def etc..)bonuses only to armies not corps. Any corps will MTSG as long as any other corps or army structure in adjacent region is present. No need to micromanage like in RUS or CW'2.
2- Best way to arrange cops is 2 units of regular units+ artiilery regiments or more militia units. There needs to be 9 elements in total.
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