The Guru
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Guns quasi invulnerability

Tue Nov 04, 2014 9:17 pm

Guns seem to incur very few losses, if any, even in battles with zillions of them on each side! Checking the AARs and battle screen captures available on the internet, this seems to be a generalized trend... :confused:
This is far from realistic. Large battles very often featured prolonged counterbattery duels, and guns were as vulnerable as everything else to exposure to regular enemy bombardment, capture, breakdown, etc...

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Kensai
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Wed Nov 05, 2014 12:20 pm

Yes, I think as well that guns should get more damage in a conflict where both sides have guns, thus, they are within range. We should NOT go the other way too much though...
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Pocus
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Wed Nov 05, 2014 2:27 pm

This exists with the battle planner. Some battle plans allow you to inflict hits directly on the artillery. Guess how they are named ;)
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Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

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Highlandcharge
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Wed Nov 05, 2014 3:04 pm

What about in pbem games where you cant select those option though?

The Guru
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Wed Nov 05, 2014 10:11 pm

Highlandcharge wrote:What about in pbem games where you cant select those option though?


Precisely...

In addition, even if the tactical posture doesn't specifically focus on counterbattery, eventually some guns still end up getting lost, overrun, captured, destroyed by direct hit or area bombardment, etc.
A strict 0% (!) loss rate on a total force of more than a thousand guns engaged in battle probably never happened in real life. In TEAW it tends to happen a lot

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Pocus
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Thu Nov 06, 2014 10:52 am

Yes, this makes sense. I'll add that to the to do list. The good thing is that thanks to the battle plans code, we can have support elements targeted before all lines elements are routed, I 'll make use of that...
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Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

The Guru
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Fri Nov 07, 2014 2:32 pm

Well, even the winning side can suffer gun losses. They're not only a function of defeat.

But yes, there should be a higher loss rate for guns, aggravated by:

retreat/routs
enemy cavalry superiority
enemy wave assault tactics (if victorious)

And actually, I noticed horses seem to be pretty untouchable as well. In battles with thousands of human casualties, chances are not a single horse will get a stray bullet or shell...

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