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Metatron
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Hits on retreat

Sun Oct 12, 2014 2:23 pm

I was wondering after some playing in PBEM if the hits that are inflicted upon retreats or routs are in hundreds or in thousands ? I think these hits in retreat have always been in hundreds in ageod game (like the prisonners in battle results or weather hits), is this different in EAW or am I just getting crazy ?
-There is safety in numbers.
-Well there is also death in numbers. It's called a massacre.

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Projekt Pasha
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Thu Oct 23, 2014 4:06 pm

Each hit seems to be roundabout 400 men, sometimes a bit less if you've got a lot of artillery and it takes most of the hits. I usually order my troops to hold at all costs in a bit to avoid pursuit hits whenever possible.

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ohms_law
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Thu Oct 23, 2014 5:19 pm

It may be "thousands" in EAW. The unit sizes are larger than in most (all?) other AGEOD games (well, I think they're the same size as in PON: divisions).
It doesn't really matter though, the number of men in units, battles, casualties, etc... is abstracted anyway. Hits are what the game actually keeps track of.
You can see how many hits an element has on it's card.

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Projekt Pasha
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Fri Oct 24, 2014 1:04 pm

It is 400 men for infantry units, as they have 15 hits of 400 men for 6,000 total. Significantly less for anything else.

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Metatron
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Sat Oct 25, 2014 4:17 pm

Thanks guys, that's what we figured out also 400/500 per hit. It's a big difference ohms_law, I once took 82 hits on a retreat, there is a significant difference between loosing 8200, 41000 or 82000 men on a retreat.
-There is safety in numbers.

-Well there is also death in numbers. It's called a massacre.

bob.
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Sat Oct 25, 2014 5:36 pm

Metatron wrote:Thanks guys, that's what we figured out also 400/500 per hit. It's a big difference ohms_law, I once took 82 hits on a retreat, there is a significant difference between loosing 8200, 41000 or 82000 men on a retreat.


Not for the game engine, because no matter what hits represent you always lose the same percentage of your forces :)
Also, as far as I know, hits can represent a different amount of men with different units, so if it says "82 hits" you still have no idea how many men that actually is.

Example:
Image
For the infantry brigade, one hit equals 400 soldiers, for the cavalry brigade it equals 50 soldiers and 50 horses.

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caranorn
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Sun Oct 26, 2014 8:55 am

bob. wrote:Not for the game engine, because no matter what hits represent you always lose the same percentage of your forces :)
Also, as far as I know, hits can represent a different amount of men with different units, so if it says "82 hits" you still have no idea how many men that actually is.

Example:
Image
For the infantry brigade, one hit equals 400 soldiers, for the cavalry brigade it equals 50 soldiers and 50 horses.


Note, for the cavalry the flavour numbers are wrong anyhow (one cavalry hit should be maybe 250 men and 300 horses (would have to look up my notes to give exact numbers).

In any case, number of men, horses, guns etc. is pure flavour material and plays no role in the engine. All that matters in this case are the number of hits...
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Kensai
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Sun Oct 26, 2014 1:05 pm

caranorn wrote:In any case, number of men, horses, guns etc. is pure flavour material and plays no role in the engine. All that matters in this case are the number of hits...


Nonetheless, we all wish they somehow are realistic to real numbers. Same applies to sunk ships in naval battles. If we see battles that are too deadly (as it happened in PON initially) then we are doing it wrong.
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bob.
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Sun Oct 26, 2014 1:14 pm

Frankly, I know nothing about the size of cavalry divisions in WW1, so I just assumed they were tiny compared to infantry divisions, even if it seemed kind of weird.
If the numbers are wrong though, it would indeed be good if they could be corrected. Even if - just to emphasize that - it has absolutely no effect on gameplay.

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