mostly small things like Germans holding the line in Galicia or Russian siege artillery in Königsberg.
But here's the most absurd one I encountered so far:

Well, Lemberg won't fall too fast. Problem is: Armenia is now completely undefended.
Owl wrote:Wouldn't that negatively affect AI performance in other areas, though?
Ace wrote:It is HIGHLY recommended to give AI no bonus in detection. Whith higer detection, it sees that objective cities behind the front line are garrisoned. And, then it tries to capture them by forming a large breakthrough stack (like in your example). When no bonus is given, it behaves much more logically.
Ace wrote:It is so on most ageod games. For example in cw2, AI tends to do silly deep raids towards empty enemy objectives. But, here it is more obvious because of the nature of the war. So, my personal tip - no detection bonus to the ai.
Kensai wrote:The bizarre behavior described by bob must be rather uncommon to extract such generic remarks about the quality of the AI. I am not entirely convinced AI detection plays such a major role, cause the AI is hardcoded NOT to make such big stacks. I always play with Medium AI detection and never seen Turkish troops in Austria-Hungary or stacks-of-doom.
Just keep something in mind, your mileage may vary. It is generally recommended NOT to try any current generation AI in a gamey way. If you do, it will kick you back with some strange behavior. I don't know what went wrong here, honestly, but the most "silly" behavior I've seen by the AI is sending (or keeping) some stranded units behind the enemy lines. Definitely not... these screenshots!
bob. wrote:Also, I want to note one more thing about the AI. I had the feeling when playing that the AI has zero understanding of the concept of entrenched defenders. In Serbia I had at least five battles where they attacked my entrenched main force in hilly region, always suffering large casualties with me suffering tiny casualties.
Same at the Russian front where I constantly defended against small-scale attacks which NEVER succeeded. There was not a single big offensive push in these 15 turns apart from the first two turns where they attacked my initially-locked armies.
Kensai wrote:Ehm, silly attacks against fortified lines happened in the real WWI1 as well. Remember Verdun?
This is WAD.
bob. wrote:Also, I want to note one more thing about the AI. I had the feeling when playing that the AI has zero understanding of the concept of entrenched defenders. In Serbia I had at least five battles where they attacked my entrenched main force in hilly region, always suffering large casualties with me suffering tiny casualties.
Same at the Russian front where I constantly defended against small-scale attacks which NEVER succeeded. There was not a single big offensive push in these 15 turns apart from the first two turns where they attacked my initially-locked armies.
Kensai wrote:Do not underestimate Athena, especially in its later iterations. Unless you have a save game that proves otherwise, I bet the AI throws to you minor attacks (conservative or probing) that in the end take little damage themselves. Yes, it brings up the battle interface, but damage is limited for the attacker. This is what I have been seeing myself in the game, at least. The AI makes calculations before launching an attack and its stance seems to depend a lot on the power ratio. The AI will never do suicide attacks unless there is a compelling scripted regional bias.
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