User avatar
Le Ricain
Posts: 3284
Joined: Sun Apr 09, 2006 12:21 am
Location: Aberdeen, Scotland

Entente Fog of War

Thu Aug 28, 2014 1:57 pm

Playing as the Western Entente, I have a suggestion that would improve the experience. EAW's feature of splitting the Entente into two factions makes sense to me. There is enough to do as the Western Entente, that I do not miss playing the East. Historically, the two sides had little or no co-ordination between them.

However, the problem is that I have little or no idea, what is happening on the Eastern Front. Apart from reloading the game as the East, the only clue comes from studying the occupation flags. In the game, it would be useful to know if Warsaw has fallen or Serbia has been knocked out. Historically, each side had a pretty good idea of the other side due officers assigned as advisers, newspapers and embassy staff.

The easiest way to fix this would be to remove the fog of war from the non-player Entente faction. The West can see the East and the East can see the West.

Great game.
[SIGPIC][/SIGPIC]

'Nous voilà, Lafayette'

Colonel C.E. Stanton, aide to A.E.F. commander John 'Black Jack' Pershing, upon the landing of the first US troops in France 1917

User avatar
James D Burns
Posts: 561
Joined: Mon Sep 25, 2006 12:28 am
Location: Salida, CA

Thu Aug 28, 2014 2:13 pm

Agree completely, it would add a lot to the enjoyment factor of the game.

Jim

Respenus
Posts: 331
Joined: Fri Sep 26, 2008 10:19 am

Thu Aug 28, 2014 2:21 pm

As far as I know, this is already in the game, at least as concerns strategic cities. Perhaps the team would agree to make such events "red texts" that will pop out, so as to make developments clearer.

minipol
General
Posts: 560
Joined: Fri Oct 11, 2013 1:24 pm

Thu Aug 28, 2014 2:52 pm

If more of these messages would appear in the message log, creating a new category to place these kinds of messages in would be another option to keep the message log clear

User avatar
fred zeppelin
Colonel
Posts: 366
Joined: Fri Apr 27, 2012 2:29 pm

Thu Aug 28, 2014 2:54 pm

Le Ricain wrote:The easiest way to fix this would be to remove the fog of war from the non-player Entente faction. The West can see the East and the East can see the West.


Agreed.

Nico165
Lieutenant
Posts: 134
Joined: Mon Feb 04, 2013 2:05 am

Thu Aug 28, 2014 2:55 pm

I saw no such messages about the eastern front in 8 months playing as WE. Perhaps simply because no strategic cities changed hands. The eastern front has been pretty static, but I have no idea if that means nothing is going on or if it is a bloody stalemate.

User avatar
James D Burns
Posts: 561
Joined: Mon Sep 25, 2006 12:28 am
Location: Salida, CA

Thu Aug 28, 2014 2:57 pm

Respenus wrote:As far as I know, this is already in the game, at least as concerns strategic cities. Perhaps the team would agree to make such events "red texts" that will pop out, so as to make developments clearer.


He is talking about removing the fog of war from the map. Currently the west can't see the east and the east cannot see the west. Reading a few lines of text isn't really very informative, players should be able to see the map too and inspect armies and whatnot.

Jim

User avatar
Owl
Major
Posts: 238
Joined: Mon Jan 13, 2014 11:06 pm
Location: Tokyo, Japan

Thu Aug 28, 2014 2:57 pm

Nico165 wrote:I saw no such messages about the eastern front in 8 months playing as WE. Perhaps simply because no strategic cities changed hands. The eastern front has been pretty static, but I have no idea if that means nothing is going on or if it is a bloody stalemate.


Check the Objectives screen, you should at least be able to see Russian casualties and thus get perhaps a general idea.

Nico165
Lieutenant
Posts: 134
Joined: Mon Feb 04, 2013 2:05 am

Thu Aug 28, 2014 3:06 pm

Owl wrote:Check the Objectives screen, you should at least be able to see Russian casualties and thus get perhaps a general idea.


That's a good start. If we could seperate the CP casualties between the two fronts, it would still be better.

But the tools we have at hands now are

1) Not very practical
2) Not very immersive

So I guess there is room for improvements here :)

Elmo
Captain
Posts: 153
Joined: Tue Mar 07, 2006 8:20 pm

Thu Aug 28, 2014 4:12 pm

Having an option to turn off FOW for the other Entente side would be a great addition to the game.
"We don't stop playing games because we grow old, we grow old because we stop playing games." - Anon

User avatar
Kensai
Posts: 2712
Joined: Mon Sep 19, 2011 4:54 pm
Location: Freiburg, Germany

Thu Aug 28, 2014 4:23 pm

I don't think this is a needed feature. Using the national borders map filter you can gauge how the CP and the other Entente are doing while still not knowing the exact whereabouts of the other armies. This is the most realistic approach.
Care to unify Germany as Austria? Recreate the Holy Roman Empire of the 20th Century:
Großdeutschland Mod
Are you tough enough to impersonate the Shogun and defy the Westerners? Prove it:
Shogun Defiance Mod (completed AAR)

User avatar
fred zeppelin
Colonel
Posts: 366
Joined: Fri Apr 27, 2012 2:29 pm

Thu Aug 28, 2014 5:05 pm

Kensai wrote:I don't think this is a needed feature. Using the national borders map filter you can gauge how the CP and the other Entente are doing while still not knowing the exact whereabouts of the other armies. This is the most realistic approach.


Fair point. Perhaps FOW also could be lifted on the Strategic Map (in the ledger). That would at least give you an idea of who is where.

Return to “To End All Wars”

Who is online

Users browsing this forum: No registered users and 2 guests