loki100 wrote:some observations.
Turn processing is now excellent. I think that RuS or Civil War2 now are slower - at least early game.
The only state that seems to create 'odd' wars is France. So far in my game its managed to get into wars with the CSA (1850) and California (1851). I ended both by script.
The diplo game is much more nuanced with fewer 'safe' options.
The colonial game has changed - before you had a number of different cards that had essentially similar impact and the choice was which gave the best gain in CP for your current needs. That missionaries now hit revolt risk rather than help with CP (as does the chief bribing) gives the whole thing a new depth.
very very impressed with .04.03.
loki100 wrote:some observations.
Turn processing is now excellent. I think that RuS or Civil War2 now are slower - at least early game.
The only state that seems to create 'odd' wars is France. So far in my game its managed to get into wars with the CSA (1850) and California (1851). I ended both by script.
The diplo game is much more nuanced with fewer 'safe' options.
The colonial game has changed - before you had a number of different cards that had essentially similar impact and the choice was which gave the best gain in CP for your current needs. That missionaries now hit revolt risk rather than help with CP (as does the chief bribing) gives the whole thing a new depth.
very very impressed with .04.03.
loki100 wrote:Partly agree, I'm having to rethink my colonial strategy, not least I think that getting to 35% is going to be slower.
But missionaries are cheap and anything that reduces the need to deal with constant revolts is to be welcomed.
Durk wrote:So are this the Regional Decisions missionaries or the units you can build. I am still exploring and totally lost.
loki100 wrote:Well I am truely impressed. Having finally wrestled the Crimean event chain so it works ... guess where a huge Anglo-French army landed in Russia?
Pocus wrote:you mean the AI landed it or the script moved the army? Have any screenshot?
vaalen wrote:and I have noticed some substantial improvements since patch 1.04.3.
PhilThib wrote:There are some issues with Chinese force pool and events that make Chinese armies monster behemoth. Needs a bit more fixing still
James D Burns wrote:Well I just landed a 2500 power stack of Indian Colonial troops on Hong Kong. Six infantry divisions and the rest artillery (perhaps 8-12 units not sure exactly), the theory being massed long range fire from all those 6lb guns will crush the low tech hoards before they get in melee range.
If that fails I just put together a 3k power stack in Britain of 4 guard corps, 2 artillery units and 5 two star leaders. Command is 50\50 and each corp has a dedicated leader attached to boost stats. As soon as the transports I built to lift them all at once complete they'll head to China if needed. Hopefully the Indian troops will pull it off though, as I'd hate to lose 4 guard corps in a no retreat battle at Hong Kong.
Loving it though, lots of new types of fun I've never experienced before in PON. Really enjoy seeing all the announcements about minor powers choosing to join wars of their allies on their own accord.
Jim
James D Burns wrote:This may have something to do with unit upgrades. I was trying to build out the Indian force pool before the Mughal rebellion, and after building 40 inf and 20 cavalry divisions with 10+ of each still in the pool, I got suspicious and decided to check a new games build pool stacks. Sure enough the max pool is 25 inf and 15 cav, so I'm way over the intended pool and the stack for divisions in my pool keeps renewing as my divisions upgrade.
I think what is happening is after tech upgrades, the build pool stack does not upgrade, it is still a stack of old tech divisions. So when you build a new division the pool is depleted but as soon as that divisions elements all upgrade to the new tech, a division unit gets dumped back into the build pool stack as if the division was destroyed on map and it can be built again even though it actually is still in play as a new tech division.
So this isn't specific to China, I think all or most nations may have this issue whenever a new tech is researched. Basically endless build pools.
Jim
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