Paule3000 wrote:Just to be clear: It really is about understanding the broad differences between different units, as you said. I want to be able to quickly see which artillery piece is better on the defense etc.
The comparison of the model files with WinMerge is a good start, but it requires some effort for the player and it's not easily accessible for everyone.
Actually I find it much easier. Even if the game were to allow the player to view two different subunits at the same time, you would first have to
find the two exact subunit types you wished to compare from all of the subunits on the map.
If you look at the subunits --elements: infantry, cavalry, artillery-- in the game, you will find that there are actually not that many different subunits at all. BTW, subunits are all defined in "..\CW2\GameData\Models". On top of that, all subunits use templates which represents about 95% of the characteristics of a subunit, and these templates are common, which means they are used for both Union and CS subunits.
For example, "81CSAInfantry .mdl". This subunit model has the alias "mdl_CSA_Inf1", which is used nearly everywhere in the game to address this type of subunit.
"mdl_CSA_Inf1" uses template "mdl_CMN_Inf1", which is a common template denoted by the "CMN" in the middle of the name. Look for this statement in the model file, "TemplateUID = $mdl_CMN_Inf1".
If you then search through all model files with that statement you will find that there are exactly 12 models with use this template in the entire game; 5 US, 4 CS, with the rest French, British and Mexican.
There are even fewer different artillery models and fewer yet cavalry.
Paule3000 wrote:I think an easy possibility to compare the combat and mobility values, especially in the build menu, would help a lot of players, especially new ones, who are simply overwhelmed by the number of different artillery pieces, for example. I got used to it by now, as probably have most of us, who are active on this forum and have spent lots of hours in game. But I am sure it would have helped me a lot at the start. And, as probably all of us know, the steep learning curve of the AGEOD titles is a major problem for new players and for those who consider picking them up and eventually refrain from it.