So I recently got myself a copy of TEAW (much to the disgust of my girlfriend...) and was quite pleased to notice that CP considerations had been applied to naval units.
Considering that there seems to be a lot of cross-pollination going on between TEAW and ACWII in the patching process, I was wondering if the naval CP system in use in TEAW could be brought into ACWII in a 1.05 patch?
My main complaint is that currently a Union player can create a naval Stack-o-Doom and can run batteries and shore bombard with impunity. Historically speaking, fleet coordination was as difficult in the high sees, if not more so, in the ACW than in WWI. Add to that the dangers of currents, narrow banks, bends, sand bars etc inherent in river operations, and the command and control problems of large river flotillas becomes pretty apparent.
It would also help the CSA navy be more survivable and relevant. The sort of small, no CP penalty fleet, vs the big CP compromised force.
I suggest this thinking that the change wouldn't be too hard to do, just kinda grafting some TEAW code and assigning CP cost to ship types and CP points to naval leaders.