Merlin
General
Posts: 581
Joined: Sat May 17, 2008 2:41 pm
Location: St. Paul, MN

Renaming corps and armies

Tue Jul 01, 2014 7:52 pm

Maybe I'm an idiot and I've been missing an existing option that's right in front of my face, but I'd love to be able to rename my larger units. It always irks me a bit when Lee ends up with the Army of the Shenandoah and what should be the Army of Florida or whatever is named the Army of Tennessee.

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Captain_Orso
Posts: 5766
Joined: Tue Sep 01, 2009 5:02 pm
Location: Stuttgart, Germany

Wed Jul 02, 2014 9:44 am

When an army command is created an army name is picked from an internal list depending on the location of the army command and which names are available for that theater. This name is not manually changeable. With all other stacks you can change the name by <alt><clicking> on the stack's tab in the Display Panel. A pop-up will appear with the stack's name. Use back-space to delete the old name, then just enter the name you want; most special characters cannot be entered like this including many the game itself uses.

What you can do with an army is, for example if you instated an army command on a leader in New York and then sent him to New Orleans and want that army to have a name fitting to that location, to temporarily relieve the commander and then immediately reinstate him --click the disband army command special orders button and immediately click the create army command special orders button. This will generally give the army a new name, depending on where the leader was when he was originally given an army command and where he is when you do it again.

The only cost of this is that you will have to re-attach all the army's corpse, if any, directly afterward. This is because, when you disband an army command, all of its corpse are released from the disbanded army command.

This might be an issue if any of the corpse are not within the army's command radius. The NM and VP costs associated with disbanding an army command are only assessed if the leader does not have an army command when the turn is actually executed. What you do otherwise beforehand is inconsequential.

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Le Ricain
Posts: 3284
Joined: Sun Apr 09, 2006 12:21 am
Location: Aberdeen, Scotland

Wed Jul 02, 2014 11:06 am

You can also personally name your armies rather than rely on a randomly selected name as per your paragraph 2. Remove the army general from his stack and the remaining stack can be given any name as per your paragraph 1. Reattach the army leader and the new name remains.

Disclaimer: this worked pre-1.04 and I have not tested it with the new proposed patch.
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Merlin
General
Posts: 581
Joined: Sat May 17, 2008 2:41 pm
Location: St. Paul, MN

Thu Jul 03, 2014 3:35 am

Excellent. I was hoping there was some sort of work-around for this. I currently use the method Captain Orso suggested and it often gives results I don't want.

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Captain_Orso
Posts: 5766
Joined: Tue Sep 01, 2009 5:02 pm
Location: Stuttgart, Germany

Fri Jul 04, 2014 5:14 pm

Something like that we used to call a bug. Now it's a feature :w00t:

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