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MikeV
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Joined: Tue Jul 14, 2009 11:13 pm
Location: Sunny Melbourne FL USA

Overloaded regional unit display

Fri Oct 25, 2013 4:38 pm

This bug is a bit of a handicap:

If too many (more than a couple dozen) separate unit stacks are present in a region, the unit icon ribbon display widget at the bottom of the screen gets confused.
There is only one stack displayed, and no header tab.
So, actions that depend on those header tabs (such as trying to select/merge units in the region, or target stack(s) as destination from other regions) become impossible.

For some reason, some actions on the one stack displayed (such as dragging it to a new region, then cancelling the move order; or merging units in that stack) cause the unit icon ribbon to "reset".

I suppose we could consider that a bug work-around ...
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Mike
deus ex machina

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Pocus
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Location: Lyon (France)

Mon Oct 28, 2013 11:56 am

ok edited.
Image


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MikeV
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Location: Sunny Melbourne FL USA

Visual update

Wed Nov 20, 2013 1:46 pm

A picture from a recent event. If there are more than 24 separate units, the tabs don't display at all:
Attachments
overcrowding.jpg

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Ebbingford
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Location: England

Wed Nov 20, 2013 1:56 pm

Confirmed.
You need a before and after picture here, 24 with all tabs showing, 25 and lo, there is only one tab showing. :)
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Image

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Ace
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Location: Croatia

Wed Nov 20, 2013 3:14 pm

Why would you want to have 25 stacks in a region?

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MikeV
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Location: Sunny Melbourne FL USA

Thu Nov 21, 2013 3:51 pm

Ace wrote:Why would you want to have 25 stacks in a region?


I don't - I want to consolidate the various units that have moved/deployed there.
The bug makes this difficult.

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PhilThib
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Location: Meylan (France)

Thu Nov 21, 2013 5:33 pm

For what I can see, a lot of your "stacks" are probably lone units under construction (e.g. transport ships)...just merge them together as one big "Under Construction" tab/stack and this will solve the problem...
Image

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MikeV
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Possible GUI design enhancement

Thu Nov 21, 2013 5:43 pm

Yes, the merging does bring the total back under 24.
As I mentioned elsewhere, it would be nice to have the ability (perhaps a modifier key over the drop target?) to deploy/construct units as a stack, rather than the present two-step procedure of deploying them all to a region, then selecting each in the region and merging them together.
(For What It's Worth, I sympathize with the work involved in providing appropriate GUI gesture recognition for all the actions a Player would like to express ... )

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