Hello,
I am playing another long campaign with the north, not sure if i applied Patch_CW2_v1.01PBrc3 or Patch_CW2_v1.01PBrc1. But one of those for sure. Dunno if RC4 solves any of these.
- You cant make the Kansas 6 pouder guns, same that with the WV ones, you havent the city with the building to make them. And you cant make the building with industry.
- The event that puts McClellan in command of the army does nothing. I mean i had him sat in Clemon OH training units and he wasnt moved to the Irvin McDowell army, he didnt replace him and McClellan didnt get an army.
- The Great Siux Uprising event centers map on North Dakota, but it tells you to have regiments in Minnesota. Uhm well the map could center in North Dakota-Minnesota border if Minnesota is the yellow state between the green North Dakota and the pink Wisconsin in the map if you apply the "political states" filter. I think "Minnesota" name is missing in that filtered map ( at least i cant find the name "Minnesota" anywhere). So i am not sure if i need to have 3 regiments in the green North Dakota state or 3 regiments in the yellow "missing name" state. I cant find the names "West Virginia" and "New Mexico" in that filtered map ( and i know where are those :-P). The political states names have a small size font. Dunno if it is something related to the 1680x1050 screen resolution i am playing and those names can be readed better with smaller screen resolution.
- Not a bug but i had a battle where i won with 0 casualties, but the general died. The battle report is as screenshot below shows. I was wondering if you could remake the way killed units is show. If full unit is killed i understand the black strap on his name in red, but in a battle with 0 casualties the black strap on the division name isnt "accurate". Is there a way to show a black strap on the killed unit when the unit is inside a division?
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- I am in turn late august 1862 and Kentucky is neutral dunno if thats "normal". I mean i havent use the option to invade it ( i hadnt the 10 nm needed to "spend" in it ) and the CSA hasnt invade it neither.
- As RickInVA said in another post i am not able to add captured artillery to my divisions. I have captured a siege, a 20 parrot, a 10 parrot and a 12 pouders and i cant add any of those to one of my divisions. They dont "change" to North "standard" and keeps the CSA stats, dunno if thats working as intended or not.
- In the long campaign there is none depot in New England zone when you start. One of the first things i do is to build depots in Suffolk, Hampden and New London ( I am not sure if they are needed but just in case...). Iirc there was a depot in Boston (Suffolk) in AACW1. Maybe players would need to "finish" the supply lines, but at least i think there should be one depot in Suffolk and maybe another in Hamden when you start playing the long campaign.
- Iirc some initial units in New Mexico and the "boxes" in the left side of the map start with an huge amount of xp ( union units i mean). Like 4 and 5 stars, dunno if thats working as intended or a bug. For instance Salt Lake militia in Utah box is a fixed unit that now ( late august 62) is a line infantry with 3 stars xp ( 70/100), if it has been upgraded via the event that makes a milita go conscript and then regular due to xp and loosing some xp in the change ...
- Not a bug but when you use the messages filters each turn, when there are more than 7 in a categorie and you change to another, you dont see the first message in that second categorie but the message number you saw last in previous categorie. For example if you filter messages by "battle, retreat and siege" and there are lets say 30 , last ones you see are from 24/30 to 30/30. If you then push "movements and restriction orders" filter you wont see the first message in that categorie but the 24/30 to 30/30 if there is more than 30, or last 7 in that categorie or something like that, but not the first one. Is it possible to "reset" to first message each time you change filter?
- Emancipation event gives twice the message shown below, one turn without the intervention points down in the scripted messages, the next turn same event screen, but this time i got the message shown in the lower part of the screenshot.
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By the way the bug with recruitment is still there. I picked up first time no bonus , second time 1000 dollars bonus, third time no bonus again, and now i am getting the 453 conscripts every turn.
Regards:
Melvi