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pgr
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Tue Oct 21, 2014 3:56 pm

Ace wrote:There's definitely too much GS on the map. I would reduce structure GS output. If city output is to be reduced as well, I would increase city size in the Far west to offset decreased production.



The problem with reducing structure output is that it makes it even less worth it as an industry investment. Besides the Far West is supposed to be hard to supply. (I actually think the problem with the Far West is that units are too large. Historically, regiments rarely were grouped together. The most you tended to have out there were 2-4 companies. I would have designed the far west force pool with "mini" elements...think 5 hit points with toned down stats and low supply use that represent a company or two.)

Of course there is one more element about GS oversupply we haven't mentioned yet, the loyalty production bonus. A 100% loyal province will produce at 150%. What if that bonus was nerfed....say a max + or - of 15%? that would have a pretty big impact on the global supply picture I would think.

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Ace
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Tue Oct 21, 2014 4:59 pm

But it feels right that the loyalty impacts it about 50%. Don't change what is working to fix what is not. Overall GS supply output from structures and cities should be nerfed. When 1.04. was made overall feeling was changes should be made in small steps, so it doesn't get overdone. The time is right for another small step :)

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ohms_law
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Tue Oct 21, 2014 5:49 pm

pgr wrote:Meh Felix, in our little game, the blockade is defiantly having an effect, although the effect is being felt the most in the WS and $$$ departments (which I think is argument enough for the union to do it...especially if the Union has the WS to spare.)


Yes, the blockade has an effect. There's no real motive for the US player to capture the Confederate ports though (as happened historically), so there's no real benefit to implementing an actual Anaconda plan.

People brought this sort of issue up in talking about the cost/benefit of taking the Mississippi as well. As the Union player, there's no real need to do so, and it may actually be harmful to do so against a decent human opponent (I don't think it really makes a difference against the AI). There's a pretty simply strategy as the Union: beat up the Confederate army and take objective cities when possible.
Of course, the argument could be made that this is historical... it's certainly what Lincoln wanted, but he couldn't get McClelland to do.

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Captain_Orso
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Tue Oct 21, 2014 6:46 pm

If the South is basically swimming in GS, there are two valves that can be adjusted for this. The one is production and the other is transportation.

Maybe in a test, both should be tweaked down a bit to see what the overall affect is.
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minipol
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Tue Oct 21, 2014 10:58 pm

Again, as suggested in another thread, I would like this to be settings instead of hardcoded adjustments to the game.
Why not have a settings where you can set the transportation and the production output.
This way, the game is more interesting and nobody is discontent as we can all use the settings we like.

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Pocus
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Wed Oct 22, 2014 9:01 am

You can always reduce the city output in GS in the corresponding file, this is a 30 secs mod.
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Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

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Captain_Orso
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Wed Oct 22, 2014 11:16 am

Yes, this, plus if you want, the output of other structures. So a 2-Minute-Mod :mdr:
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minipol
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Wed Oct 22, 2014 11:54 am

If no action is going to be taken to add this to the interface, and thus the way to go is DIY, then it really should be documentend better.

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ohms_law
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Wed Oct 22, 2014 12:37 pm

Pocus wrote:You can always reduce the city output in GS in the corresponding file, this is a 30 secs mod.


But then multiplayer gamers would have to agree to use the same mod.
I don't see that as being likely to happen. From what I can tell, for PBEM there seems to be a pretty standard "rule" that the games are played with vanilla CW2.

Ah well.

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pgr
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Wed Oct 29, 2014 6:16 pm

I was poking around the AGE wiki, and ran into the article about "Supply Decay" http://www.ageod.net/agewiki/Supply_Decay.

Is this rule active in ACW 2? This could be another way of dealing with a glut of GS...over stocked depots have a problem of supplies "rotting" away...


Rather playing with supply spoilage values.

Merlin
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Wed Oct 29, 2014 11:37 pm

GS spoils in CW2.

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Captain_Orso
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Thu Oct 30, 2014 11:11 am

GS has always decayed.

If too much is being produced, the fix the production and not the decay. "Do it right the first time".
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ajarnlance
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Thu Oct 30, 2014 12:11 pm

Ace wrote:There's definitely too much GS on the map. I would reduce structure GS output. If city output is to be reduced as well, I would increase city size in the Far west to offset decreased production.


+1. Supply seems too easy, even with the "easy supply" button turned OFF!!
"I can anticipate no greater calamity for the country than the dissolution of the Union... and I am willing to sacrifice everything but honor for its preservation." Robert E. Lee (1807-1870)

Check out my 'To End All Wars' AAR: http://www.ageod-forum.com/showthread.php?38262-The-Kaiser-report-the-CP-side-of-the-war-against-Jinx-and-PJL

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Captain_Orso
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Thu Oct 30, 2014 12:45 pm

Isn't "easy supply" only for the Blockade Fleets in the Blockade Boxes?
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ohms_law
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Thu Oct 30, 2014 4:56 pm

Yea. what's a little hyperbole between friends, though? ;)

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ajarnlance
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Fri Oct 31, 2014 12:01 pm

Captain_Orso wrote:Isn't "easy supply" only for the Blockade Fleets in the Blockade Boxes?


The game handles these two options separately. There is a setting for "naval boxes handling" and another for "easy supply" ON/OFF. My point is that you would think that turning easy supply OFF would have a bigger impact on the game but GS still seems to too easy to get.... even with easy supply off.
"I can anticipate no greater calamity for the country than the dissolution of the Union... and I am willing to sacrifice everything but honor for its preservation." Robert E. Lee (1807-1870)



Check out my 'To End All Wars' AAR: http://www.ageod-forum.com/showthread.php?38262-The-Kaiser-report-the-CP-side-of-the-war-against-Jinx-and-PJL

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