Paul Roberts wrote:If I may ask, what settings are you using?
Gray Fox wrote:Dr. Postman, so Athena had Hooker in command of an all artillery Division? Imagine that!
DrPostman wrote:How often have you guys seen an entire corps be destroyed like that
though? I've rarely seen total destruction like that.
Cardinal Ape wrote:Very rarely - it almost always involves a river crossing.
Did you capture any of that artillery out of curiosity?
To me the weirdest thing in your screenshot is that blockade flotilla outside of Memphis!?
Cardinal Ape wrote:Blockade Flotillas are an oddity. If the steam frigate is eliminated it maintains ocean restrictions. If the frigate is eliminated it's movement is no longer ocean restricted. If you move the steam frigate from it's first position to the end of the line up, the flotilla regains ocean restriction.
1-Steam Frigate
2-Blockade Ship
3-Blockade Ship
4-Blockade Ship
5-Blockade Ship
6-Blockade Ship
7-Blockade Ship
8-Frigate
Steam Frigate needs to move from position 1 to 7. Like so:
1-Blockade Ship
2-Blockade Ship
3-Blockade Ship
4-Blockade Ship
5-Blockade Ship
6-Blockade Ship
7-Steam Frigate
8-Frigate
Captain_Orso wrote:The Blockade Flotilla, being a Unit, has the characteristics of all of the elements present in the unit. So if there is one element which is restricted from moving into shallow waters, then the entire unit should be restricted from doing that. The position of the element in the unit display should make no difference. So this is a bug.
Pocus, would you please have a look at this.
Pocus wrote:This is actually a tough one as I believe it is because the code don't analyze all elements of an unit to determine move category, as that would be too slow otherwise.
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