Merlin wrote:I don't have a save for it, but I've seen the card succeed with an entire army sitting on the region. I'm not at all sure why. As for what ajarnlance is reporting, I've never had an entire large depot go poof, just individual levels.
While we're at it, I think it's kind of odd that multi-level depots can't be destroyed by the player. Johnston did it when he withdrew from Manassas in 1862, Jackson did it again just before Second Manassas, and quite a few of the cavalry raids destroyed enormous amounts of equipment and supplies.
ohms_law wrote:I hope that he doesn't "fix" it. He may as well just remove the card altogether, at that point (which seems to be the point, to be honest).
Pocus wrote:That's probably safe to say that the decision was originally intended to remove one depot level, not more...
ohms_law wrote:You should just remove it, then.
Really, since there's a special order anyway, and it seems to be getting under people's skin, I'd say it may be a good idea to remove it anyway.
pgr wrote:Well that might be a bit much... I mean there are a lot of level 1 depots floating around, so the card would still have utility.
ohms_law wrote:I think that this whole thing is a huge overreaction.
Play a better game (you just said that playing against another person was a "rude awakening". Your words, not mine).
But, that's me. What do I know?
minipol wrote:Some changes could have a ripple effect. Thats why I would like some opions to be set in the gui or even an inifile would do.
Not difficult to implement and no work to the gui.
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