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MikeV
Sergeant
Posts: 83
Joined: Tue Jul 14, 2009 11:13 pm
Location: Sunny Melbourne FL USA

Great Sioux Uprising bugged?

Thu Nov 21, 2013 3:56 pm

Not sure what's going on here. I've tried un-blocking the regions involved:

Code: Select all

SelectFaction = USA
SelectRegion = $MN
  BlockState = 0
SelectRegion = $ND
  BlockState = 0
SelectRegion = $Richland_ND
  BlockState = 0
SelectRegion = $SD
  BlockState = 0
SelectRegion = $Marshall_SD
  BlockState = 0

But, that doesn't seem to work:
[ATTACH]25776[/ATTACH]
Attachments
blocked-terrain.jpg
--
Mike
deus ex machina

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PhilThib
Posts: 13705
Joined: Tue Oct 18, 2005 5:21 pm
Location: Meylan (France)

Thu Nov 21, 2013 5:30 pm

This is probably due to the relatinship level with the Indian faction. What is the date? Have you received an event about the uprising being over (you either lose or win?)
Image

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MikeV
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Posts: 83
Joined: Tue Jul 14, 2009 11:13 pm
Location: Sunny Melbourne FL USA

Thu Nov 21, 2013 5:34 pm

Spring of 1863. evt_nam_USA_GreatSiouxUprising1862Penalty never fired, since EvalSubUnitCount = <;5 was == false.
I don't see any complementary rule for that condition.
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Mike
deus ex machina

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MikeV
Sergeant
Posts: 83
Joined: Tue Jul 14, 2009 11:13 pm
Location: Sunny Melbourne FL USA

Are 3rd faction relations working correctly?

Thu Nov 21, 2013 7:19 pm

I looked into this some more. The main rule triggering the event is:

Code: Select all

SelectFaction = USA
SelectRegion = $Richland_ND
StartEvent = evt_nam_USA_GreatSiouxUprising1862|1|2|evt_txt_USA_GreatSiouxUprising1862|Event-img_USA_GreatSiouxUprising1862|$Richland_ND|122

Conditions
  MinDate = 1862/08/17
  MaxDate = 1863/01/01

Actions
  ChgObjective = $Richland_ND;1
  ChgObjective = $Nicollet_MN;1
  DescEvent = evt_desc_USA_GreatSiouxUprising1862
  SetFacRelationships = IND;-100

That fired (obviously). According to the documentation for SetFacRelationships, negative values are supposed to be unfriendly/"at war."
But, for some reason, it shows (in the tooltip) that current relations with $IND are "neutral." Hence the inability to enter region(s) they own, as noted above.
Seems broken: how can there be a "neutral" uprising to fight?

richfed
Posts: 902
Joined: Tue Nov 21, 2006 9:50 pm
Location: Marion, North Carolina, USA
Contact: Website

Mon Nov 25, 2013 7:22 pm

I have played 4 separate campaigns, at least through to late 1862 as the CSA. I have not noticed this event firing at all. [w/RC2]

User avatar
Captain_Orso
Posts: 5766
Joined: Tue Sep 01, 2009 5:02 pm
Location: Stuttgart, Germany

Tue Nov 26, 2013 3:41 pm

The South doesn't get a notice that the event has fire, that that he doesn't have anything to glee about ;)

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MikeV
Sergeant
Posts: 83
Joined: Tue Jul 14, 2009 11:13 pm
Location: Sunny Melbourne FL USA

Could be added, like other Scenario events

Tue Nov 26, 2013 5:16 pm

A notification could be added for the side not affected (directly) by the event.
Here's an example from the 1861 April campaign:

Code: Select all

SelectFaction = USA
SelectRegion = $Prince_George_MD
StartEvent = evt_nam_USA_LincolnFirstAddress1861|1|2|evt_txt_USA_LincolnFirstAddress1861|Event-img_USA_LincolnFirstAddress1861|$Prince_George_MD|119

Conditions
  MinDate = 1861/03/04
  MaxDate = 1861/04/16
  Probability = 95

Actions
  DescEvent = evt_desc_USA_LincolnFirstAddress1861
  ChangeFacMorale = 1
  ChangeMoneyPool = 50
  ChangeConscriptPool = 10
  ChangeWSUPool = 10
EndEvent


Code: Select all

SelectFaction = CSA
SelectRegion = $Prince_George_MD
StartEvent = evt_nam_CSA_LincolnFirstAddress1861|1|2|evt_txt_USA_LincolnFirstAddress1861|Event-img_USA_LincolnFirstAddress1861|$Prince_George_MD|118

Conditions
  MinDate = 1861/03/04
  MaxDate = 1861/06/30
  EvalEvent = evt_nam_USA_LincolnFirstAddress1861;=;1

Actions
  DescEvent = evt_desc_CSA_LincolnFirstAddress1861
  ChangeFacMorale = -3
EndEvent

The 1st event tells the USA player about Lincoln's inaugural address, while the 2nd event informs the CSA player about the same thing happening (to the USA).

Note that there have to be event name, description, etc strings for each side (in Program Files\AGEOD\AACW2\CW2\Settings\LocalStrings_CW2.csv).
--
Mike
deus ex machina

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