tripax wrote: I don't intend to change autoscripted units at all, be they brigades like the Bull Run Brigade or Garrisons of forts (unless there is a typo or something someone notices).
tripax wrote:Below is "version 0" of a mod which tries to make the changes described in this thread and in the links in this post. This is "version 0" because while I've run the game and recruited most of the units I changed, I haven't played a game through, and don't know if anything goes nuts. It should have zero effect on the strength of units or force pools. Old save games should work fine, although for many units it will "reset" unit names for newly recruited units, so to speak. So currently existing units will keep the same name and newly recruited units will have names from the new pool and possibly repeats of currently existing units. Also, I didn't add many infantry nicknames or new infantry brigade nicknames (It is good to save something for version 2). If you have this installed and play a PBEM with someone who does not, everything should work fine (your units names will come from your files and your opponents from theirs) but I can't promise it, captured units keep the name that they were given when recruited.
To install this mode, go to your "GameData" folder. On my computer, it is here: C:\Games\Civil War II\CW2\GameData.
In that folder, you need to backup your "Models" and "Units" folders. This mod is meant to replace those two folders, so what I did was rename the original versions "Models - Original" and "Units - Original".
Then you can unzip the following file into the "GameData" folder. This will create a new "Models" and "Units" folders.
[ATTACH]27469[/ATTACH]
The first time you run the game, it will add a new file to each folder, "Models.Cached" and "Units.Cached" (these probably already exist in your old "Models" and "Units" folders).
If you enjoy the mod, tell me if you find any bugs, especially if multiple recruited units have the same name, or if any special hard-coded units have the same name as recruited units. Also let me know if any non-integrated artillery units have default names.
Special thanks to Keeler, 13thnct, Le Ricain, Eugene Carr, Ol' Choctaw, RebelYell, Mickey3D, anjou, minipol, and everyone else for the advice and help.
tripax wrote:There were some bugs that were too big to ignore, so I updated the first post with a download for a "version 0.5". I'll continue testing and my next project with the mod is to add named brigades."Version 0.5" rather than, say, "version 1", because it still isn't fully tested.
Changes:
Fixed CSA partisans errors causing units with state ID numbers rather than names
Fixed CSA Missouri 1st militia unit (was "MO")
Added USA integrated Cavalry names accidentally left out
All regiment nicknames from http://www.bitsofblueandgray.com/nicknames.regts.htm added.
RebelYell wrote:Thank you.
What is the difference of integrated cavalry and artillery in modding the names?
tripax wrote:Thank you for liking it!
Integrated artillery weirdly uses a non-country model in the DB. Both USA and CSA integrated artillery use a strange nations (CMN) guns (in the screen shot you see the letters "CMN" above the image of the gun, where "CSA" or "USA" usually are written). If you explore the DB unit files you can find this, too. For this reason, I could probably give integrated artillery names except it might be difficult to differentiate CSA and USA Missouri and Kentucky builds.
[ATTACH]27519[/ATTACH]
Integrated cavalry uses names from the model file. The format in terms of keeping track of the states is pretty simple.
Stand-alone artillery uses names only from the unit file and is easy to change.
Stand-alone cavalry uses names only from the unit file and is easy to change.
Let me know if you have any questions or want more clarification.
RebelYell wrote:That is from time of the game release, maybe Pocus can comment if we can get rid of this and also get the 6lb upgrades back?
RebelYell wrote:You could until then use just made up numbering for the borders states?
tripax wrote:Thank you for liking it!
Integrated artillery weirdly uses a non-country model in the DB. Both USA and CSA integrated artillery use a strange nations (CMN) guns (in the screen shot you see the letters "CMN" above the image of the gun, where "CSA" or "USA" usually are written). If you explore the DB unit files you can find this, too. For this reason, I could probably give integrated artillery names except it might be difficult to differentiate CSA and USA Missouri and Kentucky builds.
[ATTACH]27519[/ATTACH]
Integrated cavalry uses names from the model file. The format in terms of keeping track of the states is pretty simple.
Stand-alone artillery uses names only from the unit file and is easy to change.
Stand-alone cavalry uses names only from the unit file and is easy to change.
Let me know if you have any questions or want more clarification.
Jim-NC wrote:In regards to the question on "CMN" artillery. The decision from the betas was we wanted the chance to capture artillery, and be able to use it, and allow it to get replacements. In the old system, if you captured artillery, as it wasn't yours, you couldn't repair the unit, and thus it only had whatever strength you captured it with. With the CMN tag for artillery, you can capture artillery, and it will get replacements.
Jim-NC wrote:You could change the integrated artillery, but that would cause some un-intended consequences. For example, you now have to buy twice as many replacements for light artillery (and potentially medium artillery), as there is common artillery and non common artillery. There may be other issues (like if they share a model or something else.
Jim-NC wrote:Most of this (brigade set up) was created during AACW. They had researchers that determined things like brigade composition, names, etc. The same thing happened in CW II. We had researchers who looked at/for certain brigades to modify/add them. The CW II team did a lot less research than the old AACW team (we imported a lot of already created data).
Hope this helps.
Jim-NC wrote:Most of this (brigade set up) was created during AACW. They had researchers that determined things like brigade composition, names, etc. The same thing happened in CW II. We had researchers who looked at/for certain brigades to modify/add them. The CW II team did a lot less research than the old AACW team (we imported a lot of already created data).
Hope this helps.
tripax wrote:You guys did great work. I'm really impressed with everything I see. Is much of the research is published anywhere?
RebelYell wrote:My favourite brigades are the elite brigades that come with event, they look the most historical, I know they had legions at first but most of the game many brigades just look out of place.
Having two types of brigades would be enough for infantry, 4 regiment and 2 regiment, ( excluding the event given 5 regiment beauties) that is the best compromise considering the game engine limitations.
The rest could be specialist units, mostly single element units like sharpshooters.
This present system is even more annoying as the 6lbs dont upgrade.
I really dont have any need for integrated cavalry, I dont mind shuffling them in and out of division depending the need.
Cavalry brigades would be good to have, no sense in that loosing a event given brigade you have no possibility to raise a new brigade.
And they should come without artillery, cavalry should be as flexible as possible.
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