Sat Aug 01, 2015 9:06 pm
[color="#808080"]Late October 1861[/color]
[color="#808080"]OVERVIEW:[/color] Clear weather in DC! Johnston prepares to lead the Army of the Shenandoah against Washington DC. Confederate forces lose battles in Bowling Green, KY and Erie, MO but win a key battle at Manassas. Demonstrations fail to take in Boston and are countered in NYC, both will be re attempted.
[color="#808080"]EAST:[/color] As Cardinal Ape indicated, all divisions formed last turn are fully ready to go this turn. I have 8 infantry and 2 artillery divisions to give me a total of 10 divisions within the two army stacks. Tripax probably knows I need to attack DC in the near future and to take it, I will need to fight off a large powerful force. The time for finesse is over and it’s simply a matter of being able to absorb damage and still hitting back hard, which should give me the advantage as I have two armies to one. I’m going to send in one army now and will hold the second in reserve for a likely needed 2nd attack next turn. Because of Johnston’s 4-3-5 stats, I’ve decided to give his army first crack at DC and have given him most of the strongest divisions. I’ve also weakened Beauregard’s artillery division to just 3 batteries and transferred those guns to the Army of the Shenandoah.
During the reorganization, I’m left with one runt infantry division with only 7 combat units. So I’ve removed Huger from divisional command and will have him with Johnston’s 37.5K army just for his artillery bonus. Floyd is moving up from Alexandria with a couple brigades and batteries in divisional formation to flesh out the weak artillery division and give me that 4th infantry division for that army. I’m also bringing another couple brigades and a battery up from DC and Annapolis to fully bring Beauregard’s army up to snuff. And I’ll need that army at full strength.
I’ll need it to be ready as I expect heavy casualties on both sides and I doubt one turn will see me in control of DC. As such, I’m not attempting to assault quite yet and just want to focus on beating the field army first. My plan is to weaken the Union force as much as possible with Johnston and then come in with a 2nd fresh army to continue the attack. Thanks to my HQ units in both armies, I can handle five divisions in both without penalty which will give me a pretty decent advantage over the Union force that is way over CP. I should also have a decided advantage in leadership with Jackson, Longstreet, Magruder, and Evans all with divisional commands to go against Little Mac, Porter, Hooker, and Ambrose. PGT has Edmund Smith and Bee to give him a couple good generals along with the 3-1-1s and Floyd’s 3-0-0. The Union advantages will likely be numbers, their strong entrenchments, and fighting defensively. Tripax has 6 divisions and many many loose units at his command. But I feel I’ve got a decent shot at making this happen.
My hope also is that Annapolis will hold off any Union reinforcements from arriving to assist DC against my 1-2 punch. At the very least, that force should delay any relief effort. I’m also leaving the rail network wrecked as a further hindrance should Union forces push me out. I had considered sending Winder’s weak division up to Montgomery last turn as I knew I wouldn’t have 8 full infantry divisions. But I thought I’d need something in Manassas to counter any Union forces in the valley moving east and threatening my supply line for my armies in Maryland. I just didn’t think I’d need that division that very turn. But tripax surprised me and was able to reach Manassas this past turn with a division. Luckily though, Winder’s weak division plus a couple brigades from Richmond and Alexandria gave me enough to hold my supply lines. Good thing too as things could have gotten pretty interesting if my armies didn’t have a source of supply.
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[color="#808080"]WEST:[/color] Tripax moved against Bowling Green instead of Clarksville like I thought he might. And Grant’s force caught my reinforcing units and destroyed my small infantry brigade as well as 2 batteries. My army showed up in the battle, but it was too late to rescue any of the arriving forces. I do however have a brand new large Kentucky brigade that is now ready for action, so my force has grown some despite that loss. I’m more upset though about losing those two batteries then the small brigade. My estimation of tripax’s strength was pretty much on the money and that gives me numbers (at least for now), but I have too many militia and volunteers in my force to feel really confident. But fighting defensively should help me retain control of BG.
I now have two complete divisions at Bowling Green and 1.3 at Clarksville. With Grant still facing me at BG, I’m taking my partial division at Clarksville and will move up to retake the currently undefended Madisonville. I intend to raze the city and complicate Union supply lines to Grant’s force. I have exactly one battery in progress in this theater and no real mobile reserves at this point, so I’m really counting on the Army of Tennessee and Polk’s force holding the line. Halleck’s force in Evansville is now at Cairo and that raises the very real and frightening concern of tripax opening up a 2nd front in the battle for Kentucky by boating over to Paducah. So my riverine fleet will sally for the first time as a complete force this war and move between Paducah and Cairo in an attempt to guard that flank.
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Fremont’s force added its numbers in the attack against Erie and Price continues to hold my forward position despite facing 2-1 odds in that battle. I killed a volunteer regiment and lost a cavalry regiment in the battle, but I inflicted more damage than I took even though it goes up as another Union win. With Shelby’s return, I have a better hold of the region and I expect Fremont and Lyon to retire back to Jefferson City to regroup. This is all good news, but Price has moved up in seniority thanks to the battle and now McCullough would be under Price’s command instead of the other way around. So McCullough will head south to meet a couple cavalry regiments in Springfield where he can form a division without worrying about the temporary stat loss, then he’ll move back north and will take over Price’s division and Price will move back to Springfield. Something I’d like to try if I get a breather is taking a cavalry division under Shelby to StLo which is pretty wide open thanks to Fremont’s presence in Erie. I will take the shot if I see the opening next turn.
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I lost 1 NM from the attack on Bowling Green.
Tripax tried unsuccessfully to get a couple support units to I'm assuming Banks in DC. I intercepted three of them by the large cavalry brigade I'd moved up to reinforce Annapolis. I destroyed at least one of them in a short battle and possibly the others once they routed. Thankfully this battle took place while my army was still in the city, otherwise they could have given tripax one last service in battle by showing what number I have in Annapolis. I'm not sure if tripax can get a good count on my blocking force in Annapolis or not. With permission, the below is a quote from tripax in a recent email.
I tried to break out some of my support units to no avail, so you should know that if you attack Washington you may get signaled at quite vigorously.
I'm really hoping it brought at least a smile to your guys' face as I could not stop laughing for a good 30 seconds. The delivery and the imagery I got picturing this is probably the funniest thing I've read recently.
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