Crickler wrote:8<
My units keep replenishing hits and even full elements without using any replacement chits, even doing so when no replacement chits are available.
8<
Captain_Orso wrote:BTW cropping screenshots down to the necessary information is site and user friendly![]()
Wiggum wrote:Same bug in EAW, seems connected to a recent update...
Pocus wrote:A few elements, like irregular and militia in their home area can get back hits for free (from loyal volunteers) but that's the extent of the freebies. So yes, it seems there is some bug here...
Crickler wrote:Apologies, I realised after I posted it I should have at least highlighted the relevant parts.
The screenshots above are before and after, the first shows late December and the second and third show early January (the fourth is just to show that auto-replacements is actually turned off and I'm not a complete idiot:wacko. The basic infantry have healed 41 hits in this month without using any chits and I've received an extra brig despite no chit being available. I thought a chit replenished 10 hits on average so I should have expended 3-5 chits.
Here's the replacement screen for the next few turns
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[ATTACH]40242[/ATTACH]
[ATTACH]40243[/ATTACH]
[ATTACH]40244[/ATTACH]
As you can see no replacement chits are being used at all. The elite infantry are replenishing hits (and gaining a new element!) without any chits even being available. I missed the screens for early March but the Florie received an extra brig during this period and I think a 6lb that had been lost in combat got replaced as well. The brigs seem to be the only unit that is replenishing hits correctly, I deliberately left them without any chits and they wouldn't replenish hits either at sea in in harbour.
Yeah I kinda figured it had something to do with the update as I've never had this problem before, I was just hoping it was something I'd accidentally turned on or overlooked.
Cardinal Ape wrote:Ya, the fully updated Steam version is completely broken. Chits are not being properly consumed. There is also a new message in the replacement section, 'Our units in the field have received X replacements from our reserves.'
Has there been any new updates on Steam since the August 25th one? Has this bug really been around for a month? Matrix has not posted any update news in Steam, I use the non-Steam version to play, but it would be nice to know whats going on with these new updates..
Cardinal Ape wrote:Also, for what its worth, I know that some 'missing hits' amounts in the replacement chit screen are not totally accurate. Some elements in mixed brigades count as missing hits for the wrong element type. This is easily seen with the Stonewall brigade appearing in early May '61, the light infantry in his brigade register as elite for the replacement tally. The brigade has 5 elements; 1 light infantry, and 4 elite infantry. The brigade is created at 30% strength, each element has 6 out of 20 hits. Looking at the 'missing hits' in the replacement screen, one can see that there is no missing hits for light infantry, but there are 70 missing hits for elites. Since the only elite elements on the field are those of Stonewall's brigade, which total at 56 missing, there is an extra 14 missing hits listed because it counts the 14 light infantry hits as elite, not light.
bkosar19 wrote:Here is it November and this issue STILL exists.
I just bought this game two days ago and noticed the problem almost immediately: you don't have to purchase replacement chits because the game is doling them out free of charge. (I'm surprised how few people have noticed this problem.)
I own a number of Ageod games and I've never experienced not having to purchase replacement chits. In those other games, if you don't pony-up the cash/conscripts/war supplies to purchase replacements then you're not getting any! Yet, in Civil War 2, I played six months of the Western Theater campaign and didn't have to purchase one chit to keep the replacements flowing. I don't believe Civil War 2's replacement chit system is supposed to function that differently from other Ageod games.
This issue was reported back in September and here we are nearly three months later. This is a major bug that apparently was introduced with the last patch and should have been stamped-out already.
Edit: Yes, I have auto-replacements turned-off.
I'm not seeing elements being replaced without the expenditure of the appropriate replacement chit.
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