ArmChairGeneral wrote:Are you playing the AI? If you can establish the Potomac Line against it early it seems not to be able to do much in the East except build up in DC.
The CSA can usually finish the whole build pool by late 1863, especially if there has not been a lot of fighting taking up resources. You pretty much have all the Army you are going to get, so it is time to use it. The only thing left to spend all those resources on is replacements anyway.... Consider marching on DC and finishing them off. Alternatively, you can simply let her come at you in the West (IN, IL, OH, KY and TN). She gets overextended easily and leaves 1200 PWR stacks isolated which are easily surrounded and destroyed if you are prepared to take advantage of them. Two or three stack wipes will almost cripple the AI, freeing you to do whatever you like.
I have been in the position you describe, your game is essentially won if you are playing against the AI, you just need to deliver some decisive blows.
Captain_Orso wrote:There is an option under 'Game' called 'Extended Pool', which may be set to 50, 100, or 200%, which give you that many more units in your build pools. I've never used it, so I don't know how it will work from the middle of the game, but it will probably simply give you that many more units to build after the next turn's execution.
Rod Smart wrote:I use it often. Allows the ability to build more of what you want, and less of the mismatched brigades. Also allows for increased economics as both sides, as 4 times more shipping = 4 times more $.
Useful to use as the South if you intend to play a defensive game that will last till '65, as Starnes seems to be doing.
As for the specific question in the original post- park your extra resources in replacements. And use those decision cards its otherwise not cost-beneficial to use, like putting in a supply network to Denver and better transportation in Missouri.
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