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James W. Starnes
Corporal
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Location: TN

CSA Economy Build

Sun Jul 03, 2016 5:17 pm

I didn't know what else to name this thread, but I was going to ask for some help. So I'm as the CSA, it's almost 1864, and the Union still hasn't attacked. They are only attacking in MO and the Far West. In this time, I managed to exhaust all of my armory/factory/arsenal building options, so now I have a whole lot of WS and $$$. Because of a good start, KY seceded, and I have heavily entrenched forces under Albert Sydney Johnston at Louisville. Earlier in the game, I managed to drive the Yankees out of Alexandria, to use the Potomac as a strong line of 1st defense. My corps are all stationed along this, entrenched. In the Far West, I managed to drive the Union out of NM, destroyed the main resistance, (CA column has yet to arrive) and even went as far as to capture Denver. In MO, I drove them out (due to excellent cavalry commanders that seem OP) and captured St. Louis. I have sent raiders and cavalry brigades under commanders to harass up North. I captured cities such as Pittsburg and Detroit. However, Pittsburg is under siege ( I have very strong fort batteries there and a militia unit) and I don't know how long can keep Detroit. But I have wreaking havoc by destroying railroads and razing important structures. My Navy in the mid-atlantic has a power of over 3000+ and my MS fleet has a power of 2000+. My morale is 140. However, I have a problem. The Union is getting more aggressive and they are attacking in KY, but amassing a HUGE force of 10000 power at least in Washington. I have nearly 3000 conscripts, and tons of WS and $$$. But I can't use it because I nearly used up all my recruitment options! Anyway to fix this, it would make sense because I have all these conscripts which should give me more options for recruitment. Thanks.
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Durk
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Mon Jul 04, 2016 3:33 am

Did you recruit black soldiers? That would be at least one pool.

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ArmChairGeneral
AGEod Grognard
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Mon Jul 04, 2016 5:27 am

Are you playing the AI? If you can establish the Potomac Line against it early it seems not to be able to do much in the East except build up in DC.

The CSA can usually finish the whole build pool by late 1863, especially if there has not been a lot of fighting taking up resources. You pretty much have all the Army you are going to get, so it is time to use it. The only thing left to spend all those resources on is replacements anyway.... Consider marching on DC and finishing them off. Alternatively, you can simply let her come at you in the West (IN, IL, OH, KY and TN). She gets overextended easily and leaves 1200 PWR stacks isolated which are easily surrounded and destroyed if you are prepared to take advantage of them. Two or three stack wipes will almost cripple the AI, freeing you to do whatever you like.

I have been in the position you describe, your game is essentially won if you are playing against the AI, you just need to deliver some decisive blows.

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James W. Starnes
Corporal
Posts: 64
Joined: Thu Jan 28, 2016 12:05 am
Location: TN

Sun Jul 10, 2016 12:41 am

ArmChairGeneral wrote:Are you playing the AI? If you can establish the Potomac Line against it early it seems not to be able to do much in the East except build up in DC.

The CSA can usually finish the whole build pool by late 1863, especially if there has not been a lot of fighting taking up resources. You pretty much have all the Army you are going to get, so it is time to use it. The only thing left to spend all those resources on is replacements anyway.... Consider marching on DC and finishing them off. Alternatively, you can simply let her come at you in the West (IN, IL, OH, KY and TN). She gets overextended easily and leaves 1200 PWR stacks isolated which are easily surrounded and destroyed if you are prepared to take advantage of them. Two or three stack wipes will almost cripple the AI, freeing you to do whatever you like.

I have been in the position you describe, your game is essentially won if you are playing against the AI, you just need to deliver some decisive blows.


Thanks for the suggestions. You mention if I'm playing against the AI. Is there a multiplayer I'm not aware of?
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DrPostman
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Sun Jul 10, 2016 2:58 am

Only PBEM where one of the two players hosts the game and both
trade .hst files.
"Ludus non nisi sanguineus"

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Durk
Posts: 2934
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Location: Wyoming

Sun Jul 10, 2016 3:57 am

Or where players do shared hosting. Yes there is a multiplayer option. Send a private message to someone you noticed in the forum or go to the request for game opponent in the forum. PBEM is a lot of fun,

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James W. Starnes
Corporal
Posts: 64
Joined: Thu Jan 28, 2016 12:05 am
Location: TN

Sun Jul 10, 2016 6:13 am

Durk wrote:Or where players do shared hosting. Yes there is a multiplayer option. Send a private message to someone you noticed in the forum or go to the request for game opponent in the forum. PBEM is a lot of fun,


Wow I never knew this! Thanks a lot, looking forward to having a blast.
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Captain_Orso
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Location: Stuttgart, Germany

Sun Jul 10, 2016 1:37 pm

There is an option under 'Game' called 'Extended Pool', which may be set to 50, 100, or 200%, which give you that many more units in your build pools. I've never used it, so I don't know how it will work from the middle of the game, but it will probably simply give you that many more units to build after the next turn's execution.

BTW, if your navy actually is in the North Atlantic OMB, it does you almost no good there. Move it to the Shipping Box. It will cripple Union income through shipping.
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Rod Smart
Colonel
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Mon Jul 11, 2016 4:08 pm

Captain_Orso wrote:There is an option under 'Game' called 'Extended Pool', which may be set to 50, 100, or 200%, which give you that many more units in your build pools. I've never used it, so I don't know how it will work from the middle of the game, but it will probably simply give you that many more units to build after the next turn's execution.



I use it often. Allows the ability to build more of what you want, and less of the mismatched brigades. Also allows for increased economics as both sides, as 4 times more shipping = 4 times more $.


Useful to use as the South if you intend to play a defensive game that will last till '65, as Starnes seems to be doing.



As for the specific question in the original post- park your extra resources in replacements. And use those decision cards its otherwise not cost-beneficial to use, like putting in a supply network to Denver and better transportation in Missouri.

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James W. Starnes
Corporal
Posts: 64
Joined: Thu Jan 28, 2016 12:05 am
Location: TN

Wed Jul 13, 2016 3:47 pm

Rod Smart wrote:I use it often. Allows the ability to build more of what you want, and less of the mismatched brigades. Also allows for increased economics as both sides, as 4 times more shipping = 4 times more $.


Useful to use as the South if you intend to play a defensive game that will last till '65, as Starnes seems to be doing.



As for the specific question in the original post- park your extra resources in replacements. And use those decision cards its otherwise not cost-beneficial to use, like putting in a supply network to Denver and better transportation in Missouri.


Sounds good! I'll do that that now.
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