Just finished a game as the South where a major limiting factor was money. I’m looking for suggestions on how to squeeze the last bit of cash from the rind.
What I tried:
Take print, tax, and bonds options the moment they were available. This allowed quicker financial regeneration. At times of high inflation, in an attempt to shave a few bucks off unit costs, I first raised and spent tax/bond money, then raised and used paper funds on the following turn.
Used all RDC plunder cards as they came available.
Used all RDC requisition cards as they were available, targeting areas without industry or tent cities.
Used the $15 RDC cotton cards, but tried to retain about ½ of the cards in the hope they would run the blockade and pay $50.
Limited all RDC cash expenditures. No purchases of development or VP cards. No buying or bribing of Native American units, and only a few demonstration cards were bought for high gain or threat areas.
Special unit construction was limited to: all the HQs, a hospital for each large independent force, and an engineer for each main army.
Flat boat purchases held to the bare minimum needed to fill out the supply grid.
Supply wagon were not purchased; units were limited to the initial, on map elements and a few captured wagons.
No naval, heavy artillery, or supply replacement chits.
An extremely limited number of cavalry replacement chits were purchased.
Things I did not do:
No purchase of ocean going transports for placement in the shipping box. I do not like raising funds in this non-historical and highly unrealistic gambit.
I could not make my free, Pima unit conduct a raid; this would have brought in $15, but I could not find a valid target in the Far West.
And that’s about it. Any ideas on how to get more milk out of the cow?