Gray Fox wrote:In AACW, a stack surrounded by regions occupied by the enemy was totally destroyed if forced to retreat. This carried over to CW2. Then players complained this was rather harsh, so it was changed to where the stack could retreat no matter what. Unfortunately, this caused players to chase Athena's CSA stacks all the way to Canada. So it was changed back. This led to more complaints. I pointed out that a trapped stack could be broken down into smaller units that would then escape entrapment (a tactical reality), but a vocal group wanted a game fix that would require less work on their part. So now you can attack, lose the battle and stay put in the region...even if it's their side of a river, or their capital's region or on their supply line.
P.S. I famously referred to this as the "nerfed" retreat rule.
Gray Fox wrote:In AACW, a stack surrounded by regions occupied by the enemy was totally destroyed if forced to retreat. This carried over to CW2. Then players complained this was rather harsh, so it was changed to where the stack could retreat no matter what. Unfortunately, this caused players to chase Athena's CSA stacks all the way to Canada. So it was changed back. This led to more complaints. I pointed out that a trapped stack could be broken down into smaller units that would then escape entrapment (a tactical reality), but a vocal group wanted a game fix that would require less work on their part. So now you can attack, lose the battle and stay put in the region...even if it's their side of a river, or their capital's region or on their supply line.
P.S. I famously referred to this as the "nerfed" retreat rule.
Captain_Orso wrote:There are 2 major issues:
- The game has 2 week turns. If the above happens, you have to wait for the end of the turn to react, allowing the retreating force to just slink away hindered.
- You cannot target an enemy stack for attack, if that stack is within your region.
Cardinal Ape wrote:I am playing against a human. We are playing with version 1.06. He is the host so I don't have access to the out of game logs. My info is limited to the in-game messages, hence all of my guessing as to what and how things went down. If you are interested in a closer look I can post the save.
Cardinal Ape wrote:Gilbert's force has an evasion score of 9, Grant has 1. I don't know how many ZoC points Johnston's force has, but looking at the combat report I see that Johnston's force has less cavalry than me. I only have six cavalry elements in the region. Gilbert only has infantry and cavalry elements in his force. Against 3 infantry divisions weak on cavalry he may have had a fair chance to slip through. I'm not sure, I really haven't played around with ZoC in CW2 much, if at all.
Cardinal Ape wrote:P.S. Orso, I saw in another thread that you are newly made Grandfather. Congrats!
Captain_Orso wrote:The turn after the battle Johnston was changed by the player to DP, which is why he exerted ZOC against Grant's stack. I know Johnston was changed, because on the next turn Johnston is in Hardeman, TN in DP. But if he was changed by the player to DP in Gibson, why didn't the game flip him to OP?(!!)
Cardinal Ape wrote:By leadership do you mean seniority?
Cardinal Ape wrote:I'm about 100% sure it works the way I said in my previous post. Have you tried it? Load up that late May turn as seen in post #9. Put Grant in PP. Put Milroy in DP. Order Grant to merge with Milroy. At the start of the next turn, Grant will be in DP.
Cardinal Ape wrote:Also, if you issue that order, it shows Grant's travel time as 17 days, but he arrives on day 14. I'm not sure it why it does that - it is something I have been meaning to bring up - the false reporting of travel times seems like it could be a big problem.. Does anyone know anything about that?
Wraith wrote:Orso, if you just found a bug in the works, I might get myself and my opponents last few turns to you for a similar issue with regards to our original issues.
Cardinal Ape wrote:I don't suppose you cut off his river crossing attempt with boats? That might produce the results you describe, though, the amphibious assault would still be strange.
When during the turn did the battle happen, on day 1? If you have a replay of the turn, watching it at the slowest speed might shed some light.
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