Captain_Orso wrote:That's not alternate history, it's alternate reality.
Alternate history might be something like...
Captain Orso, I very much respect your position in this forum. You provide good insight to the game and are always around to answer questions to the best of your ability. That being said. I found your post to be condescending and disrespectful. Especially when you try and completely dismiss my ideas (which are just that, wild ideas I was posting for a discussion, not a statement of fact) by dismissing them as "alternative reality." But then posting your ideas as more plausible because they are
really "alternate history." Without getting deeply into an argument over semantics, both "alternate reality" and "alternate history" mean effectively the same thing, only "reality" is not fixed in the past, but can apply to the present and future as well. Furthermore, please refrain from teaching me what "alternate history" is. As if it is some advanced concept and I am a five-year-old.
If you think my ideas would not make for a great scenario, that's fine. Say that, or simply say that
you would not be interested in such a scenario. That's fine, hell, that's
good! This post was meant to foster ideas and get people thinking about the possibilities that CW2 could provide and maybe give the developers some ideas for an expansion pack or CW3. Like I said, why include the huge map and then not use at least half of it? Hell, if they built a few alternate scenarios I'd pay for the package!
Durk wrote:Alternate history can come from an exploration down may possible paths. The potential of Cuba as a new state is one such, it was an historical movement with support from many quarters.
Jerzul, you may have notice that Wars of Napoleon has options exactly ranging over the type of speculative what ifs you present. I am not certain if this game framework would also work with CWII, but it is a good idea to explore some of the more 'wild' options. Personally, I would love to explore a scenario talked about at the time of the North and South making peace for purposes of kicking Napoleon III's expedition out of Mexico.
Durk - Unfortunately my knowledge on the Napoleonic era is one of my weakest. Hell, I'm only a third of the way through the Richard Sharpe series!

Like all Americans the Napoleonic war is completely neglected as an aspect of history, even our own tiny involvement (the War of 1812) is basically ignored as "the second time we beat the crap out of the British" (despite the fact that we really didn't...at all). So at the moment, I'm not much interested in WoN. However, I plan on reading more on the era at some point in the future and might pick it up then.
GraniteStater wrote:Anything in there that helps the Union?
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Silly me.
My dear New Hampshirite. Let me first say, that I am really interested in following the progress of your HiTek approach to the Union. I think it is very interesting to read about less-traveled routes to victory!
Most alternate scenarios are going to benefit the CSA because the Union won the war. In general (and only in general), people are more interested in seeing the CSA defy the odds and win, rather than, a scenario that sets the Union up to win easily by June of 62. That being said, I think there could be some interesting Union benefiting alternatives:
[color="#DAA520"]First, not a scenario of its own, but in any of the ones I mentioned previous, the number of Union conscripts could be raised dramatically. As members of this forum love to point out, Shelby Foote state that the Union fought the war with one arm tied behind its back. So why not untie the arm and give the Union more resources to simulate a greater effort to win?
Second, (and possibly most obvious):
R.E. Lee takes command...of the Union Armies! What if the Army of Northeastern Virginia was led by Lee instead of McDowell? A small change (in scenario setup), to be sure, but one that would surely aid the Union in the early part of the war.
Third,
Tennessee rejects secession (Or, East Tennessee breaks away!)! Either scenario would make the Confederate center much harder to deal with and basically force Kentucky to join the Union. The CSA player would need to make strong offensive moves early in the war to get the resources from TN and KY, and the Union could threaten Atlanta very early on.
Fourth,
The Republic of Texas! What if Houston got his second wish (his first wish was for Texas to stay in the Union), and the Lone Star Republic was reborn instead of joining the CSA? This would bring in a third (albeit small) faction which could fight on it's own versus the Union, or maybe work with the CSA but have it's own command structure and disorganized moves. The Texans could also face invasion from Mexico or other foreign powers.
Fifth,
Georgia secedes form the CSA! Okay, this is more of an unlikely event then a starting scenario, but what if GA left the Confederacy in the middle of the war? Chaos would ensue as the CSA has to decided whether or not to invade the wayward state to secure GA's resources (oh the irony!).[/color]
Anyway, those are just a few I thought up as I was typing. I'd be interested to hear people's respectful opinions on alternative scenarios.