Guardsman
Conscript
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Joined: Sat Feb 28, 2015 7:59 pm

Display and other questions

Tue Jun 23, 2015 9:51 pm

I've been using the latest official patch (1.06) and have notices some things. First, there is now a black box located on the left side of the screen where the Army tabs are which display my current fps, resolution and other video information. Does anyone know how to turn that off?

Second, is it just me or is it now much easier for settlements and forts to be destroyed during battles? In my latest game, both Island No. 10, and a coastal fort (Fort Fisher.....I think) were destroyed at the end of my successful sieges. In both cases, there are now fixed garrison units that have no fort, but cannot be moved or disbanded. It also seems that partisan raids in regions with small settlements destroy the settlement just by entering the region.

Third, has the "Destroy Rail" order been changed? Since the patch I have not had a single partisan unit successfully destroy a rail line, despite many attempts.

Finally, since units now automatically switch to offensive posture when entering an enemy controlled region, how do I use small units (cavalry, etc) to recce enemy regions? Previously, I used small units in "passive' mode to enter a region to gather intel.

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Cardinal Ape
General of the Army
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Joined: Wed Mar 07, 2012 1:59 am

Tue Jun 23, 2015 11:34 pm

You can get rid of that box by turning off error logging.

Partisan have a 'pillager' trait that causes them to automatically burn stuff they take control of.

Destroying rails requires a successful dice roll. Your chance to do so is based upon the power of the units attempting to crack the rail (their power = the percent chance) with a negative if they are in passive posture unless they are partisans. Singleton units are not very good at destroying rails.

You can still scout with passive cavalry. Passive stacks won't switch to offensive automatically, but they don't gain any military control either.

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Captain_Orso
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Location: Stuttgart, Germany

Wed Jun 24, 2015 10:27 am

Guardsman wrote:8<
Second, is it just me or is it now much easier for settlements and forts to be destroyed during battles? In my latest game, both Island No. 10, and a coastal fort (Fort Fisher.....I think) were destroyed at the end of my successful sieges.


??? Are you saying that you besieged a fort until it surrendered and after the surrender the fort was destroyed? That would be very new to me.

Guardsman wrote:In both cases, there are now fixed garrison units that have no fort, but cannot be moved or disbanded.


There are a number of scripts which run each turn to evaluate if a fort location has been captured. If such a location is captured a garrison is placed in the region.

The scripts should probably also be checking if the fort is still present.

Guardsman wrote:It also seems that partisan raids in regions with small settlements destroy the settlement just by entering the region.


With 1.06 level 1 towns/settlements can be destroyed per chance or on purpose. Partisans cannot actually capture towns in regions where you have <50% loyalty. There may be some chance of destroying the settlement when entering it with units which cannot capture it, but are unopposed, but I don't believe it's an absolute resulty, only the destruction of depots and supplies is absolute if you have <50% loyalty.

Guardsman wrote:Third, has the "Destroy Rail" order been changed? Since the patch I have not had a single partisan unit successfully destroy a rail line, despite many attempts.


All stacks have a chance to destroy rail roads equal to the stack's power. Partisans and raiders add 25% to their probability.

Guardsman wrote:Finally, since units now automatically switch to offensive posture when entering an enemy controlled region, how do I use small units (cavalry, etc) to recce enemy regions? Previously, I used small units in "passive' mode to enter a region to gather intel.


Cavalry will not automatically change to OP when entering a region with <5% MC. You can leave them in DP and they will not attack. Set them to Evade Combat and you are set to go.
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DrPostman
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Wed Jun 24, 2015 1:23 pm

Captain_Orso wrote:??? Are you saying that you besieged a fort until it surrendered and after the surrender the fort was destroyed? That would be very new to me.

That happened to me using 1.04. Fort Pulaski went "poof" but a garrison showed up, so I
used an RGD to built a stockade there and left a couple of guns. Locked up the port
nicely so I didn't have to attack it.
"Ludus non nisi sanguineus"

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Captain_Orso
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Location: Stuttgart, Germany

Wed Jun 24, 2015 3:17 pm

Pocus, is this WAD?? If yes, could you please explain the parameters of how this occurs?
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Rod Smart
Colonel
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Joined: Fri Oct 17, 2014 3:32 pm

Wed Jun 24, 2015 5:06 pm

DrPostman wrote:That happened to me using 1.04. Fort Pulaski went "poof" but a garrison showed up, so I
used an RGD to built a stockade there and left a couple of guns. Locked up the port
nicely so I didn't have to attack it.



1.05 too. I captured the heavy artillery and garrison in the fort above Ft Pickens, but destroyed the fort in the assault.

They just sat there naked- building a stockade would have been a better idea.

Guardsman
Conscript
Posts: 18
Joined: Sat Feb 28, 2015 7:59 pm

Thu Jun 25, 2015 2:44 am

I think in both cases I assaulted the forts and took them the same turn. In both cases, the fort was destroyed, but the garrisons and guns spawned as per usual. I eventually built a stockade in both locations so that the units at least had a structure.

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