FightingBuckeye wrote:1. Since they don't have infantry/cavalry, they typically don't sustain (m)any hits. Artillery replacements can be expensive to replace vs infantry/cavalry.
2. Due to the lower casualties, artillery divisions can be a good way to groom future corps or army commanders since they'll deal out damage and not receive much if anything in return as long as you keep a meat shield in front of them. Quicker seniority climbing leads to promotions and experience boost probable already good/great stats.
3. With no artillery in your infantry divisions, those divisions tend to perform better at their task. They can take more damage and still remain combat effective and they're better during the assault phase where artillery wouldn't participate.
Linstock wrote:I've been seeing posts alluding to artillery divisions, and want to know more. Weren't such things pointless in the original AACW? If they work now, what's the mechanic that allows them? They seem unrealistic to me. Also, does this mean that the usual 4 or so art units per division not make sense? I guess I'm playing with the older mechanics in mind....
kc87 wrote:They were not called divisions but reserves. They would be attached and unattached from Corps and divisions as needed, or massed for effect. The Army of the Potomac had so much Artillery that they eventually created an Artillery Reserve Corps. The highest rank given in the Artillery was Brigadier General which caused some problems, alot of good Artillery officers wanted transfer to the infantry so they could keep receiving promotions. Artillery organization was unique because they were subordinate to almost all levels of infantry command plus the Chief of Artillery. An Artillery division in game would essentially be your Artillery Reserve from what I see, and the mechanics seem to support it. As far as I know the Artillery assigned to divisions in game will always support the Infantry in the division they are attached, and the Artillery division or loose batteries will support more randomly ( possibly the first engaged?? ) based on their strategic rating and leaders stats/traits, not positive about that though.
BattleVonWar wrote:Interesting points I think there is a new one brought up 3 times daily on these forums.
The game and units are abstractly representing history. The best and most historical, maybe not? The most powerful in game, I think discovered by practice. A lot of Generals in game were actually very well trained in Artillery but there is no such bonus or advantage represented. Again very abstractly presented. I am not sure if an Artillery Division becomes a little bit too mysterious with the lack of counter battery fire.
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