W.Barksdale wrote:I've just had an enemy stack retreat across the Cumberland river! Major rivers do not prohibit retreat??? I don't get the logic!!!!
From the game mechanics, it depends completely on whether the enemy force in your region finds your force and attacks before you get across the river. If they do, then your force is always still considered to be in the region of the retreat--the same as if no river were present--and is penalized as if it were performing an invasion.
Retreat does not mean that the enemy is hot on your heals, in constant contact, always prepared to mount an assault and just waiting for the retreating force to make a short pause for them to pounce upon them. The military history of the Civil War is full of situations in which two armies have battled and are faced off against each other at nightfall, and in the morning one of the forces has abandoned the field and is nowhere to be found. Once recognized the remaining force start his cavalry out to search for the retreating army, but the following army has already hours of marching to make up. And every hour they march, the retreating army is also marching.
So, no, major rivers do not prohibit retreat. They make it dangerous.
BTW if you had an enemy army up against a major river, the logical thing for you to do would be to patrol the river with gunboats to attempt to block the army from crossing. The game will give you a 23% chance per gunboat of preventing the crossing, up to a maximum of 90%.
Sailors and Marines would make no difference in this situation. They only have the ability to make an invasion more viable. To assist in crossing a river you need pontooniers, engineers with pontoon bridging.