Smitzer52 wrote:I tested the game for day and half now with atleast 20 turns. And the bug with "apllication is stalling" during supply resolution stopped happening altogether.
Only difference is that battle results do not appear during turn resolution. So far I did´t run into a similar problem as Cpt. Orso
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This screen cap was from very first turn on rc7 during the management phase- was placing a new to build unit in Columbia- and message popped up, but was able to continue playing game (had not saved game at this point) with no further incidents.
- Pause on Battle is activated but not working.
- Matagorda Cotton bales is still displaying the 2675 and -2675 turns placed display error.
- Additionally Matagorda displayed bales is doing some erratic things:
Early April- 12 bales available, place one leaving 11; process turn, Late April now displays 10 bales. Select one which leaves 9, but Early May now displays 8 bales available. Late May I now have 7 bales, but have the 2675/-2675 display error, so I place a new bale which now displays the correct turn info, but I still have 7 bales available. The next turn I get the "Cotton bales Rotting" message and I now have 3 bales left.
- Have turned off Auto Replacements, and seem to have sufficient Resources, Money and Manpower to manage the Confederacy properly:
One observation: in all prior iterations (1.04 to present), Jackson's unit within the Army of Shenandoah never seemed to appropriately receive replacements to bring to strength as the other units within that Army. Usually I had to leave him behind for several months to have his units come to full strength. With this new iteration and Auto Replacements set to off (I used 15 percent prior to this) I have no problem bringing his unit to full strength. His unit was the only one to have this happen to that I've seen so far.
- Running as Admin; 16 gig memory; 4 gig GPU memory; win 8.1; 2600k cpu.