Wed Feb 04, 2015 4:06 pm
Traditionally, cavalry have three missions, recon/counter-recon, pursuit and screening. In addition, if your opponent is not careful, your cavalry on a deep recon can burn crops, twist up railroad lines and even destroy small depots.
Cavalry are better at recon missions than infantry because they are fast units with a good ability to evade the enemy. If you click on a stack or unit, then to the bottom right of the screen you are given a menu of information. In the bottom right corner of this menu is an icon that looks like a dot with a ring around it. When you cursor over this icon you get a report about an evasion number. An enemy stack will have a patrol number. The patrol number divided by the evasion number is the percentage chance to be "found" and attacked by the enemy. A large enemy stack may have a patrol value of several hundred, whereas a large friendly force will have an evasion value of only 1.
However, a small force of cavalry, say four regiments or less, may have an evasion value of 20+. If you form a Division, you can play around with the number of cav. elements to find the mix with the best evasion value. Also, if you use the terrain filter to choose the best path for your recon, you will get a report of the hide value of a region. This number gets added to the evasion number of a force in that terrain. So mountains or forest are easier to hide in than an open field. In addition, some of the Region Decision Cards will add to the evasion number, although your opponent can use cards to reduce the evasion number too.
So, a small, stealthy cavalry Division of only four regiments can quickly penetrate enemy lines and give you a more complete picture of what is going on. This Division usually has enough power to brush aside an auto-garrison and burn up a depot. The very presence of your cavalry will prevent the flow of supplies through a region. The ability of a force to rip up a rail line is a percentage chance of the unit strength divided by 100. Fortunately, your small cav. Division should have enough power to do this automatically by spending a few days in the region before they get out of Dodge. You could even have several small Cav. divisions infiltrate to one region and then reform into a full strength Division to cause some real problems. Just don't forget to feed everyone.
A careless opponent will be hampered by this, but a careful opponent will not. A few full strength cavalry Divisions in reserve will be able to rail in and hunt down the small cavalry recon Divisions and make life tough for them. So don't forget to have a counter-recon ability, or your offensive may find itself with no supply lines.
When a battle is fought, most often one side will withdraw orderly or even rout off the field. The side with the most cavalry get an advantage in this situation. If you are withdrawing, your cavalry form a screen of defenders to prevent the enemy from over-running your force and you take fewer hits. If you are chasing a withdrawing force, then your cavalry pursue and ride them down causing lots of extra hits. In addition, a large stack with more cavalry will get a better description of adjacent enemy stacks due to intrinsic recon ability.
I'm the 51st shade of gray. Eat, pray, Charge!