Code: Select all
UID = 106
Name = $abi_nam_NavEngineer
Alias = abiNavEngineer
Kind = $abiFlavor
Text = $abi_txt_NavEngineer
ImageID = abi_CinC_Anchor.png
Color = $colAbi_Tan
Appliance = Unit
Family = 0
Level = 1
grimjaw wrote:Sorry to revive a zombie-like thread, but I think the naval engineers are broken or their function is coded somewhere I can't see. In ACW2, their ability is listed as $abiNavEngineer. $abiNavEngineer is further defined this way:Code: Select all
UID = 106
Name = $abi_nam_NavEngineer
Alias = abiNavEngineer
Kind = $abiFlavor
Text = $abi_txt_NavEngineer
ImageID = abi_CinC_Anchor.png
Color = $colAbi_Tan
Appliance = Unit
Family = 0
Level = 1
When I looked up $abiFlavor, all it says this: used to create an icon in a unit to highlight inherent design data [ex. MoveRatio = 0 is 'Static']
I can't find any other definition. The only other attributes the naval engineers have are *CanBuildRail*|*CanDestroyRail*.
So I can't see any use for them, as currently implemented, other than using up money, war supplies and conscripts. Can anyone demonstrate that I'm wrong with an in-game example or point to a more detailed definition of the ability?
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