Merlin wrote:Think about it this way: As you get pushed back, does it not make sense to first recruit from pools which will be closed to you, so long as that location isn't in immediate danger of being overrun? When I play as the CSA, I try to get as many brigades and guns from pools which are in danger of being overwhelmed. West of the Mississippi, I have the following priority: MO, AR, TX. In the center: TN, KY, TN, MS/AL/LA. In the East it's more scattered because I've never lost Richmond before '64. Port defenses and fire brigades are obviously drawn from more local sources.
Against Athena, I can certainly empty the brigade pools by late '64. Against a human, I can get pretty close; about 80-90% or so. Cavalry is always recruited out, and guns are never even close, maybe about 60% if I'm doing really well. Naval, well... I don't think I ever buy more than 10 boats of any kind.
Captain_Orso wrote:Back when it was 10-15 NM I would have said never. For 3 NM I'd probably want to see more RoI than just the build-pool; but that depends greatly on my overall strategy and mostly the Union's strategy.
Merlin wrote:It's all about timing. If you get lucky and KY secedes, then you can probably recruit out the KY brigades before the Union can realistically do anything about it. If you invade, you had better be prepared to do it as soon as the decision pops, because that short period before the weather goes bad usually allows you to hold Bowling Green through the winter. That still gives you sufficient time to recruit enough units to make it worth your while, but as I said, you have to plan for it almost from the beginning.
ohms_law wrote:I'm probably going to pay for it soon, but I'm having fun in my current game using KY as a sort of shield. Athena and I are battling it out in Missouri.
Users browsing this forum: No registered users and 10 guests