jscott991 wrote:Without a walkthrough of some sort to talk about how to organize Union forces starting in either 1861 or 1862, what to build and why, how to get your transports ready for a Peninsular Campaign, etc., this game is just too daunting. It's not enough to watch tutorials and learn how the game works (and those tutorials aren't great for the first game)
Others have already wrote it : it is difficult to give you a detailed list of things to do because the game is very open (this is what make it so interesting). Personnally I think the main Union tasks at the beginning are :
Missouri :
If you go for an offensive strategy on this theater of war, try to capture Rolla and Sprinfield as quickly as possible before the CSA can destroy the depot and/or concentrates troops in Springfield. Then build your force for a later campaign toward Arkansas. If you stay in defense, build a force to keep Saint-Louis.
Kentucky :
Build your force (land and navy) to be ready when this State will choose its side. You have also to decide if you want to make a preventive invasion of this State.
East :
- Try to capture Manassas if the CSA made a mistake (to avoid the loss of 10 NM) but this is not as much critical as it was in the previous version of the game.
- Don't let the CSA be allowed to entrench along the Potomac : try to keep at least Harper's Ferry and Alexandria.
- Protect Washington DC
- Build troops to be able to create functional divisions in October 61 (e.g. have one sharpshooter per division as well as cavalry and artillery [players do not all agree on the best way to build a division but as a rule of thumb I would say : 1 sharpshooter, 10 infantry, 2 cav, 4 artillery])
- Start to organize your blockade fleets.
- Later in the game you'll have to build a force for landings along the southern coast : just build divisions (maybe with a sailor unit in each of them) + supply wagons and prepare a fleet (transport + fighting ships).
- Move leaders with special abilities at the right place (e.g. some will increase recruitment if in a big city, others will train your conscripts, ...)
tons of generals can't form divisions in an 1862 startup and there's no discernible reason why
You can't form a division with an inactive leader.
You need to know all the things to do on a given turn
There are checklists
here. It was done for AACW (first version of the game) but it might give you some hints.