Elements must be fully supplied (the supply bar must be all the way to the top) and stationary (I am pretty sure) to draw replacement hits.
Sorry to sound bitter, but starting to wonder if the Union has any advantages left.
This leads to Union players regularly cycling damaged units away from the fighting back to depots
Jim-NC wrote:@ GS - the general consensus was that the south did a better job getting replacements into it's units than the north. A model was choosen (which some may disagree with - including you). So how would you propose to hanlde replacements/reinforcements? Remember also that some of the hits that a unit suffers are considered wounded, and come back to the unit eventually. So how do the game designers model the wounded from the dead, while giving the south a bonus for getting new boys into their units? How do we handle the union's practice of merging skeleton companies together, and adding new fresh companies to the unit?
Ol' Choctaw wrote:Ok, you state the reasoning is specious.
The Northern method of replacements was just to roll depleted units together. That works and insures a level of combat experience is maintained but it is disruptive to unit cohesion overall. These things are not done in the field and would require some safe place like a depot. Southern solders were more likely to fit into a unit than a northern recruit and live in the field and largely off the land. Bringing new men into a unit would have some derogatory effects but would more rapidly recover once the troops were integrated. It worked better for the south because of the life experiences of their troops had them better trained for that environment and familiar with arms and shooting. If you don’t see this part and want examples we can go into lots of folksy antidotes about possums, coons, hunting, and visiting relatives living 300 miles away.
The south had less of a morale problem but more of a manpower problem than the north. The unrest in the north was just as bad, if not worse, than in the south. Both had draft systems that were unfair and both sides had peace movements. But in the south they were being attacked, so wanting peace only gets you so far.
Many of the advantages given the north in the game are themselves specious. As in the part about the force pools, cavalry penalties etc. There are others, but it is not what the thread is about.
The unrest in the north was just as bad, if not worse, than in the south.
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