Q-Ball wrote:Question on these types....do they prevent or interdict unit movement across rivers?
This is important, because if the answer is YES, there is an unintended consequence of the otherwise reasonable move to block Mussel Shoals to river movement.
If they CAN, then the CSA player can build a couple in Chattanooga, and then prevent the UNION player from otherwise crossing the river.
If they CAN, then a HR against that should be in place
If I saw that, then I would go around - interdicting the RR to the west of 'Nooga in No. Alabama is a good move, anyway. Crossing at or next to 'Nooga denied by naval presence would not deter me that much - usually, by the time I'm approaching it, it's enough time in the war that my formations are pretty darn strong and could have three or four Corps approaching it without too much strain. Against decent CSA oppo, that's what you're gonna have there anyway, really. So, I don't think you can deny a decent Union thrust there 'on the cheap', so to speak, by using the naval rules. How many river regions are you going to cover with four elements each? All built upstream of Mussel Shoals, remember.
Not a bad idea, could be useful, but not a Solution, I don't think.
[color="#AFEEEE"]"Liberty and Union, now and forever, one and inseparable!"[/color]
-Daniel Webster
[color="#FFA07A"]"C'mon, boys, we got the damn Yankees on the run!"[/color]
-General Joseph Wheeler, US Army, serving at Santiago in 1898
RULES
(A) When in doubt, agree with Ace.
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