Keeler wrote:Regarding marines and sailors, I understand they don't need to be in divisions. The ability applies to the whole stack. I generally keep marines in divisions but leave the sailors as independent units.
minipol wrote:Putting 1 marine or sailor unit in a corps is enough for the whole corps benefiting from it?
GraniteStater wrote:Range is range, afaik.
Keeler wrote:Yes, but which elements determine range? Is it at the division or corps level? Or does it not matter? If you put all your long range artillery at corps level and it is determined at divisional, you've squandered the long range.
loki100 wrote:range is a product of unit type not oob structure. So a long range unit in a division will fire at the same range as a long range unit in a corps. But ... the key is target selection. Everything in a division will fire at the target of that division, which means you may (probably will) waste the advantage of longer range fire due to to target allocation algorithm.
Gray Fox wrote:Frontage is split between combat line elements (infantry and cav types) and support elements (artillery and everything else) for the whole force according to the terrain and weather. Frontage for support elements is actually quite small in most terrain. Artillery is artillery to the game, so 6-lbers in a Division and siege mortars at Army get the same chance to fire in a round. If you have no light artillery in your Divisions, then the heavy guns go hot every round, up to the point where all the support frontage is filled. Also, Division artillery fires at the Division target and stops firing at range zero, when the infantry are all mixed up. If the Division routs, then the Division artillery routs too and stops firing altogether. Heavy guns at the Corps/Army will always fire at something if they get the frontage to do so.
Six years ago in AACW, someone posted that 4 artillery batteries in a Corps stack cost the same CP's as a Division. A Division can have 4 artillery and 13 other elements. So Divisions with 4 artillery became the model. You start with big brigades that have a mix, so why not make Divisions with a mix too?
Heavy guns beat light guns.
9600 infantry beat 7200 infantry.
A Corps/Army built with big infantry Divisions and heavy guns will beat anything else.
Gray Fox wrote:I thank you for your opinion. I too have read the conventional wisdom that you have in the old AAR's. However, as I posted, the 4 artillery per Division model is based on the CP cost and not much else. Why would a Division with 7200 infantry be a better model than a Division with one third more infantry? Why do you want lots of light artillery that stop firing or rout instead of heavy artillery that are always firing? It is true that an educated number cruncher can only spell experience, but it seems that no one shares my experience with this model. Give it a try.![]()
ArmChairGeneral wrote:I find Gray Fox's argument to be compelling for A/C structure.
One question about a separate Cav division at the Army level. If frontage is limited, do you run the risk of the Cav division engaging and crowding out an all infantry division? Conversely, do you risk it not engaging at all and not providing screening/pursuit when your all infantry division win the field?
loki100 wrote:range is a product of unit type not oob structure. So a long range unit in a division will fire at the same range as a long range unit in a corps. But ... the key is target selection. Everything in a division will fire at the target of that division, which means you may (probably will) waste the advantage of longer range fire due to to target allocation algorithm.
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