One quick question I want to know what divisions should ideally be comprised of.
Use cavalry to gain MC in a region and to make sure you can get supplies through
Gray Fox wrote:Ignore the west. Blow up every depot that you don't absolutely need east of Pennsylvania. Hold a line of port cities on the Missouri and Ohio rivers from St. Louis to Pittsburg. Garrison the cities with an entrenched Division each. Let your cavalry run down any partisans. Your riverine fleet should be able to deny retreat to any large Confederate force that wants to tour the midwest. Rail in an army to totally annihilate them. Why Athena wants to throw away 40k troops with their artillery and supplies I will never know. If you get a human to do you that favor, all the better. Defend D.C. with whatever it takes so that a Confederate player doesn't rock your world.
So that's what Clausewitz calls a refused western flank, a firm center based on the garrisoned strong points along the defendable rivers and a strong eastern flank so that you don't lose the war instantly. Build up from your strongpoint in the east and attack the Confederate capital. If the South keeps fighting, then continue to drive down the East coast with an insurmountable NM lead.
Lone Divisions should have intrinsic artillery due to the economy of the Command Point system. However, in your Army/Corps stacks, a Division with a sharpshooter and 16 infantry elements has an advantage over a Division with less infantry when the final assault takes place. Infantry take ground and win battles. More infantry win more battles.
Heavy, long-range, ground pounding artillery loose in a corps stack are going to shred the enemy's cohesion and big infantry Divisions are going to send them packing. An Army and its Corps should attack together in the offense and be set to support each other in the defense. So each Corps should have two of these elite shock Divisions and the rest heavy artillery. Two or more Corps should come under the command of your best Army general who has the same force with a Division of cavalry in his Army's stack. The cav hold onto the enemy so they won't easily retreat away from your meat grinder. This Army/Corps group is the tip of your spear. They need the right mix of support types to operate well, like pontoons, medics and engineers.
Massed heavy artillery and elite shock Divisions gives your force a tactical advantage over anything that Athena can muster, and probably anything that a human following Conventional Wisdom will put together. Power numbers mean nothing. Cohesion is what counts.
Crush your enemies, drive their armies before you and listen to the lamentation of their women.
GraniteStater wrote:The orthodox approach, mostly as the Union.
Hopeless troglodytes, like me.
minipol wrote:A Fort in NO, I can see the benefits. Do you mean a real fort as in using guns & supply wagons/transport or the redoubt card?
Bot sure about Paducah. If you have taken L & L as the Union, and your divisions are rolling South, is having a few gunboats/ironclads in those waters that dangerous?
It's good to be able to take out ships, but is it really necessary?
The enemy needs a good number of ships to block those supply lines, and when they are spread out, they can be taken out quickly by a larger stack.
As the CSA, I liked having troops entrenched in Cairo with big guns. Lot's of damage to passing Union ships.
ArmChairGeneral wrote:GS,
Athena does not get enough credit, and she will only get better. Us Rebs just love to blast up the L&N railroad to Louisville and points north as soon as the lights come on, but it will only take a little more "build interest" in pre-Kentucky Cincinnati and Indianapolis or a propensity to actually invade along the Mississippi to permanently put a stop to our shenanigans. And she doesn't freak out and inexplicably leave DC open to an attack from Alexandria just cause we cross into Maryland like in the old days. And even though I am not obsessed with it like CSA Athena reportedly still is, Ft. Monroe was irritatingly still flying the Stars and Stripes in every game I've played, making long-term build up too slow.
Even with a free hand along the Missouri and Ohio Rivers, once that sweet low-hanging Western fruit has been eaten, it is STILL hard to convert that 130 NM into a decisive victory where it counts, DC. I am actually pretty happy with how she is doing at this point in her current life-cycle. I can expect to do much better against her than in history in the early years, I'm better than she is at tactics and scouting and my troops are better led. But woe unto the gallant sons of the south if that calendar makes it to 1865!
BTW, where is the CSA grand strategy thread? She's gonna be able to beat me soon, I'm gonna need some fresh material.Maybe it's time to go All East, and not be satisfied with the Potomac Line.
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