Sorry about that, I was trying to create a one stop shop for all things naval.That is a lot of stuff there.
That's a good tidbit to know.All it takes is four shooting elements to deny passage.
minipol wrote:In my current game the Union uses very big powerful fleets to go to the forts. I score a lot of hits but the fort guns are usually destroyed or nearly destroyed. It is a big resource drain. Once that's done, they can land at will.
ArmChairGeneral wrote:I am really enjoying this thread, this is my weakest area of the game. You Navy types may convince me to give the Union a try one of these days. I have some questions for the Commodores among us.
1. I read in the manual that the posture of forces in sea boxes (Gulf Blockade, Atlantic Shipping, etc.) is irrelevant because combat is abstracted. This makes sense, I have never seen a battle report for blockade runners being found, the hits were reported in the log. Does this mean that we should just use passive posture in the boxes at all times to preserve cohesion? Sea units don't recover cohesion at all unless in port, right? Does passive posture use less cohesion than defensive? Or do ships in seaboxes lose cohesion at a fixed rate regardless of posture, abstracting the cohesion effects as well as the combat?
2. Is there anything I can do to increase the likelihood of spotting an enemy on the river and engaging them? A ship with better detect, a leader with a special ability? Embark a cav on a transport, anything!? The supply blocking function seems to be working fine and I can definitely prevent river crossings with 4 gunboat elements, but I can't seem to stop actual river fleets from sailing right past me and on up the Ohio. Can adjacent land forces or forts help my fleets spot ships?
3. If I am preventing a river crossing, am I also preventing the use of river-pool movement through the hex, or is this resolved through normal detection and combat? (In which case, see question #2.)
4. Slightly off-topic, but on river: If I am at nil river transport then no supplies will move up the river, say from the depot at Memphis to Island 10, right? Some might get there other ways (doubtful, it's a swamp) but not by river?
5. Not that the CSA would ever have the money, but how would I go about getting some sea transport pool? Transports in a box? Atlantic shipping?
6. Aside from supply, is there a reason to put any ships other than brigs in my blockade running fleet? I've got two scripted frigates that I never know what to do with, would they have any effect? Meat shields maybe? How about transports, do they bring in money and WS, or just the brigs? I usually automate, but might be willing to do Naval Boxes by hand if I understood things better.
7. Is there anything I can do as the CSA to reduce the blue water blockade other than make sure my ports are not brown-blocked? For that matter, what IS the effect of the blue block, I have always figured I couldn't do anything about it so didn't pay it any attention.
1) I put Union Shipping on G/G, Evade - but have a healthy escort presence. I put BluBlocks on 'default' Defensive - B/O.
2) & 3) All I can think of is fleet size. No spotting Ability that I can think of - Brigs, for spotting, at sea; Brigs can sail up rivers, so...mebbe.
Haven't bothered building TPs as the CSA, just brigs, but Athena is fond of them.
Blockade of X %, then the effect is 1/2 of that value, e. g., a 50% Blockade Value means all Southern ports have their 'industrial capacity' reduced by a quarter.
as in 'ships', i. e., a three masted vessel, square rigged, with fore & aft mizzen, staysails and jibs - it's a ship, not a bark, a brig, a barkentine, a brigatine, a schooner, a sloop, a yawl, a ketch...landlubbers
ArmChairGeneral wrote:1) Do you notice a difference in cohesion loss rate between the G/Gs and the B/O?
2) & 3) Any idea how enemies are spotted for combat purposes on the river? Is it patrol value or is it detection? If it's detection, then a brig might help (they have a 4 I think?). If it's Patrol (that's what land units use right?) then I need to increase my numbers. Still, I'm using like 15 elements already, so sheesh, if I need any more than that it may not be in the budget. I will take a look at patrol values, maybe I can find something cost effective.
Yeah, well, she's fond of balloons too, so I don't know that I'm gonna listen to her.
Does this stack with the brown-block? So if the Union has Ft Monroe and a 50% blue-block, then Richmond produces 25% of potential?
In the 20th Century this is a barque, unless it also has a square top above the fore-and aft, and then it is a ship or more accurately a full-rigged ship (the fore-and-aft sail is almost always a gaff these days on both vessels). You are using the old definition of ship, from when fore-and-afts were still all lateens and you couldn't put a square on the mizzen-top. You are quite likely historically correct though, the definition of ship-rigged changed during the 1700's and 1800's as barque began to be applied to ships whose mizzens were strictly fore-and-aft.
Fun fact: I served on the USCGC Eagle, which is rigged just like you describe and is today referred to as a barque![]()
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minipol wrote:I have TP in the shipping lanes and gulf of mexico in my current game as CSA. Besides the messages of the brigs bringing in
money and WS, I also get messages about bringing in x nr of supplies out of a certain amount.
Ol' Choctaw wrote:It is the very same as in AACW. No change.
I take it, it is because when GB and France chase the Union out of the box, what happens?
The overseas supply is what he is talking about.
Also while you rant. The CSA Destroyed the US merchant fleet. It never really recovered. I don’t think that has ever, ever, EVER, happened in game.
minipol wrote:Tonight I will post what ships I have in what box and the messages I get (hopefully before your blood pressure gets too high)
GraniteStater wrote:In all the reading I have done over the decades (more than a few) I have never seen the least allusion to this. The whaling fleet was hit hard, but whaling slipped into a much smaller economic activity because of that well in western Pennsylvania. Other than that, I'm afraid you'll have to convince me with sources. My word, man, the US led the world in significant areas of industrial production by the late 1880s. They were chasing the UK pretty close even twenty years earlier. I have a very difficult time believing that the US reconstructed its merchant fleet en masse due to Southern sinkings.
GraniteStater wrote:Well, I saw it on a screenshot in another thread, anyway, & you have confirmed my suspicions. Wasn't looking for it as the CSA, so didn't see it.
This is a NO Baby.
Uh, minipol, please clarify. There is a Foreign Overseas Supply capacity, for FI supply purposes. There should be no CSA Overseas Supply whatsoever - as CSA Supply.
Ol' Choctaw wrote:At the beginning of the war the US had the largest merchant fleet in the world.
The Confederate Cursers fixed that for them.
Just like most things in history, the winning side has to show how great they did and downplay the less than glorious parts.
It is something you can find but you have to be looking for it. Actually digging for it.
I stumbled on it researching shipyards and the war. I wouldn’t want to cite some short quip of a source so I would recommend you do a search for your self.
If you find nothing I might give you a pointer or two.
The 1860s
In 1861, the American merchant marine became world's largest.[4] The final blow to clipper ships came in the form of the Suez Canal, opened in 1869, which provided a huge shortcut for steamships between Europe and Asia, but which was difficult for sailing ships to use.
Civil War era
Merchant shipping was a key target in the U.S. Civil War. For example the CSS Alabama, a Confederate sloop-of-war commissioned on 24 August 1862, spent months capturing and burning ships in the North Atlantic and intercepting grain ships bound for Europe. Other Confederate commerce raiders included the CSS Sumter, CSS Florida, and CSS Shenandoah.
1866–1870
First West Coast attempt at unionizing merchant seamen with the "Seamen's Friendly Union and Protective Society." The union quickly dissolves.[3]
The 1870s
By 1870, a number of inventions, such as the screw propeller and the triple expansion engine made trans-oceanic shipping economically viable. Thus began the era of cheap and safe travel and trade around the world. Starting in 1873, deck officers were required to pass mandatory license examinations.[4] In 1874, the union that would become the Marine Engineers' Benevolent Association formed. The Buffalo Association of Engineers began corresponding with other marine engineer associations around the country. These organizations held a convention in Cleveland, Ohio including delegates from Buffalo, New York, Cleveland, Ohio, Detroit, Michigan, Chicago, Illinois and Baltimore, Maryland. This organization called itself the National Marine Engineers Association and chose as its president Garret Dow of Buffalo. On February 25, 1875 MEBA was formed. As of 1876, Plimsoll marks were required on all U.S. vessels[4]
The Union Merchant Marine decline during the Civil War because its ships were object of a relentless and successful hunting by the cruiser of Confederate Navy or by the privateers.
It became so weakened that it was replaced in its routes by other merchant marines, mainly that of Great Britain and after the war it was no more able to restore its former importance on the top of the maritime trading he had had before the war.
While the war rumbled along on the home front, the Confederates outfitted a series of commerce raiders, vessels such as Sumter, Alabama, and Shenandoah to attack Union merchant shipping worldwide. These ships were acquired by Confederate agents in Europe and most never entered a Southern port. Alabama, under Raphael Semmes, was the most famous. Destroying over 60 ships in a 21-month cruise [i. e., one a week at most - GS] and sending the Union shipping interests into a frenzy, Alabama was finally confronted by the Union cruiser Kearsarge off Cherbourg, France in 1864. In one of history's last classic one-on-one sea duels, the famed Confederate raider was sunk by accurate Union gunfire.
Finally, the last official act of the Confederate States of America was a naval one. The Confederate raider Shenandoah, far at sea in Pacific waters, only learned of the Civil War’s end four months after the Confederate armies surrendered. Shenandoah finally lowered her flag in England on November 6, 1865.
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