I haven't d/l'ed BRS yet & am waiting on the 1.03 patch, so bear in mind. These thoughts are the result of a half-dozen games under 1.01 & 1.02.
* First games at SGT Diff; no advantages to Athena for Activation; Low Detection for her; Hist Attrit Player Only. 1.01 went good as the Union for a learning game - CSA game started & abandoned for 1.02.
* 1.02 LT Diff, Low, then Medium Detection, much the same Settings, idea being a 'level' field for PbeM training purposes.
* Then a Colonel game as the Union.
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* Athena still is enamored of Fort Monroe - *sigh* - and Pickens, too. She is not content with blocking & observation forces but wants to attack both. A tad disapponting, IMO. Seal them off, yes, but investing serious PWR here? More below, in re the Colonel game.
* Build times are longer than AACW, I think. One must anticipate & plan more.
* If left relatively undisturbed, the CSA can actually Industrialize (ahistorical but arguably needed for game balance; fact - the entire industrial output of the South in 1860 was 1/3 that of...wait for it...New York State; more than a few historians are amazed the CSA staved off defeat as long as it did).
* FI out of the blocks is a crapshoot, it appears. Also, the Numbers may have something to do with Player's side. I have had Union success with FI approaching 75; I have had at least two CSA games with abysmal Numbers from the start; I have had one (1) Union game where FI was small. Small sample stats.
* I have dealt with everything west of Topeka, KS only when I had to. Largely benign neglect. I would recommend building a Depot at Santa Fe, BTW, in fact, I urge it. Other than that, I have been unspectacularly unambitious out West. Tried an AZ Overland Expedition with Canby & Carleton (one stack) - went largely nowhere past Western AZ - too much time, not enough payoff for my tastes. Bring the Wagons.
* Supply looks like it could be more than a little problematical out West. Nearest Wagon builds are St. Joseph, no? Not great.
* Some very nice ripostes by Athena in NoVa and the Central front. Methinks the devs incorporated some player's tactics and gave Athena a couple of new ideas.
* Union Athena seems sluggish, even with goosing her up a notch or two.
* Played through to a Win on LT as the Union. Took Richmond in '63, IIRC - AI played on & well. CSA NM started tanking about late '63 - won in early '64 with New Orleans, Tennessee & Atlanta (and Richmond).
* CSA Athena gets confused and starts dreaming Big Naval Dreams - cut it out, willya? OTOH, gave me a couple of good punches and a Defeat on the waves with her Ironclads. Still, she should tone down the Naval nuttiness, it's just taking Stuff away from the Army, although the 'New South' maybe can afford it to some degree - maybe, maybe.
* When the ole NM starts going, watch it, although ignoring Northern papers seems to have little or no adverse consequences. Union NM has not been hard to maintain in the 90s - when in the 80s, rebounded quickly. Being able to issue EP not a big problem. Seems much easier than AACW.
* Just a couple of rounds of the most expensive Industrialization choices seems to be Enough for the North - AFAICS, you don't need 2000 WS on hand. 1500 or less seems plenty.
* Smacking the early Union around and getting to MD - KY - MO in strength for a long term occupation is not hard. Settings, maybe?
* COLONEL: Union - +2 Activation, Very High Detect, Low Aggression. Played Very Slow & Steady. Not sure if this will, indeed, work against Athena. Monroe & Pickens - she went for it, big time. I said, 'OK. if that's what you want...' - uh, Pickens eventually surrendered in early '63 (two full Divs!!!) - oh no, it's Bette Midler! (Simpsons allusion) Lee attacked at 5:1, 4:1, 3:1 - Butler with two Divs is still there, bleeding but there, and his and the Div Leaders Experience and Stats are not bad; they got better. Frontage, here, I suspect. The Pickens Surrender was surprising, though, even shocking. Finally, in VA, got three good sized Corps (under McDowell, I never move G. B. Mac, let 'im stew & Train) on the spit from C-ville to Richmond,and found out that Athena has about 6000+ PWR in the neighborhood, in three stacks (one in Manchester, VA) - I have about half that in local PWR. Letting Athena build up on Colonel may not be good at all, 'cuz she has about 2200 at Monroe, not that far away. I took New Orleans (in very late '62), and that has been about it. Grant & Co have been playing Back & Forth and CYA with playpals in Paduchaland, although Grant amphibbed at #10 - and destroyed the Fort, although I didn't ask for that. A very instructive game, although not much combat.
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* I want More Cavalry - I just want it. Not Enough for all you might wish to do. My biggest failing is not enough recon. I'm working on this.
* If ya got the resources, ya might as well build 10 lb Parrots & skip the Napoleons - build times give you no big difference here (actually, no diff). 60 Day for both - why bother with the 12s? Maybe a patch here?
* Fremont in St. Louis survived a hellish assault by McCulloch & Co. - really surprised me, he did well, for a next to zippo stats Leader. All by hisself, too. Good boy, Fremont! Now go fetch.
* Autospawn garrisons changes things. Your campaigns are going to be a bit slower if you want your flag over that town. Bring More Guys & Stuff when you leave home.
* Armies, Corps, Divs are Free. This is a Game Changer. Now, I create Armies with every 3*, ASAP. Then I build HQSupp for the Favored Ones. Then I grab every 2* I can for Corps, no matter how minor. MTSG is why I play this game, among other points - even modest, shy, blushing lil' Corps that never met a man before can have their uses.
CW2 is better than AACW, doubtlessly.