KillCalvalry wrote:Gents: What is the best way, playing Union, to take a pre-war fort?
I am thinking fortifications like Ft. St. Phillip or Ft. Clark that typically have a garrison
They can be stormed, but that is very expensive in casualties
Is a siege a better option? If so, what is the ideal composition of the seige army? And how long does it usually take?
It seems like sailing past the batteries a la Farragut is not a realistic option for New Orleans, so looking for advice on how to take it to the Rebs via US Navy
Thanks!
It seems like sailing past the batteries a la Farragut is not a realistic option for New OrleansDid it all the time in AACW, never suffered that much, a few sunk ships, but hey, I got more. Never lost the groundpounders.
Have done it once in CW2 (1.01) - not a problem, hardly a scratch.
Sail past the Forts, land and then, next Turn, R/R attack.
A human CSA player may very well fortify NO and render this approach too costly, in time or men. The AI does not seem to fortify NO.
[color="#AFEEEE"]"Liberty and Union, now and forever, one and inseparable!"[/color]
-Daniel Webster
[color="#FFA07A"]"C'mon, boys, we got the damn Yankees on the run!"[/color]
-General Joseph Wheeler, US Army, serving at Santiago in 1898
RULES
(A) When in doubt, agree with Ace.
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