Tue Sep 17, 2013 11:10 pm
Ranged attacks:
Offensive and defensive fire values. Generally units have better defensive fire combat stats.
Assault damage:
x/y - higher number is damage to cohesion, and the other is damage to hit points (casualties)
range damage - the same thing
The combat is divided in phases. Units start the combat in ranged phase, when they use fire stats, and ussually, if combat takes long enough, end the combat in assault phase - close combat - point blank range and melee damage