AndrewKurtz wrote:Well, I was assuming the game was changed to leave armies in regions where they lose a battle for a reason, although I do not know the reason. That is what I meant by this issue is an unintended consequence of another change.
Rod Smart wrote:After re-reading all of these posts, I believe that BOTH sides of the argument are correct.
The side for keeping it the same is correct. If a stack is in a region, and they have zero military control, that stack should be mandated to switch to offense. Its stupid to have two sides entrenching within one region.
The side for changing it is correct. If a stack is in a region, and they have zero military control, and they switch to offense, and they lose, they should retreat. Its stupid for them to remain.
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the problem is not that armies continue to attack until they are destroyed.
the problem is that the army is still there.
Gray Fox wrote:Apparently Pocus has posted that a change is coming where you just get 5% MC, no matter what. So that is that. We'll see how this works out.
http://www.ageod-forum.com/showthread.php?39391-Military-control-bug&p=345833#post345833
The quick fix is posted.
http://www.ageod-forum.com/showthread.php?39414-Quick-fix-CW2-fixed-executable-April-24&p=345838#post345838
Captain_Orso wrote:- Your force has 5+% MC, it may remain in DP and not be auto-changed and may move off to some other region without being forced to attack again and again.
tripax wrote:If the force it faces is long enough in a relative sense, won't all the regions around it be red? In this way, it is still possible to trap a stack and grind it down, right?
BattleVonWar wrote:Possible but not easy if you understand the game mechanics. I am learning myself how to avoid these situations. "Push a spear too far into an enemy formation, the tip will be broken and you will be pulled into the jaws of death by your own weapon." ~Me
Captain_Orso wrote:The one thing which I think is still not working is that when a stack moves into a region, fights a battle, loses, but remains in the region, that faction isn't gaining 5% MC, which will cause it to go to OP again if not put into PP. That should not be the case.
Bullman wrote:I actually thought this thread dealt with an issue that might have seemed complex but was simple to understand/address. Given the four pages of discussion it doesn't seem that way.
Would be good if the two "opposing sides" in this debate care to share their thoughts on how the new "5% MC no matter what" fix will affect things now. In particular how it might affect other things and situations. Was this a suitable "fix" or were you thinking of something else?
bommerrang wrote:hatrick and myself are continuing to be amazed at the discussion on this matter. 4 pages already. The issue is simple. A force that had entered an enemy territory lost a battle but not bad enough to be forced back out of the territory. On the next turn the defender had all settings for his force on "defend". the attacker wanted to pull back out of the territory from whence he came but was not allowed to because the program would immediately change the retreating force from green/green to attack and another battle would happen. Turn after turn over and over. The attacker was stuck until he lost large enough to actually retreat via the battle simulator.
I'm not sure if the "hotfix" will correct this but if the Captain is happy then I'm happy.
The territories in the game cover a enough large area for two large armies to occupy the same territory but not have to fight if both chose to defend. That is the way the game should work.
Gray Fox wrote:Ten months ago I had a stack pinned down. I sent in a relief force and extracted the stack. Had I failed then I would have exfiltrated. These RW solutions are no longer part of the simulation. So for almost a year this was part of the game.
From post #53, a stack can now cross a river and attack, lose the battle and remain across the river. The defender did everything right, but the enemy stack can dig in and rest on their side of the river.
Gray Fox wrote:Can both stacks in the region build a structure (depot, stockade, etc.)? If not, why not?
Gray Fox wrote:Does the next enemy stack into the region have to fight a river-crossing battle or does the entrenched force have a beach-head?
Gray Fox wrote:From my other post #73 which the good Captain explained would not leave Richmond besieged, the CSA covering army MTSG and doesn't make it back after the battle, leaving the previously defeated enemy army alone with the city defenders. Is Richmond now under siege? If Richmond or any city is under siege and a small force enters the region, loses a battle and remains in the region, is the siege lifted because a covering force is now present?
Captain_Orso wrote:If your side has, I believe it's 25% MC, there is no river-crossing penalty. Your side is considered to have a guarded bridgehead.
Captain_Orso wrote:After reading your post twice carefully, I still have no idea what you are trying to say. What is your native language? Maybe somebody in the forum could translate for you. Most certainly you should, regardless of your mother tongue, use proper grammar and punctuation.
*shakes head and mutters* what a waist of time
ifailmore wrote:its all good I dont really get ticked off or get annoyed by post online addressed to me :P I just hope they could find a fix atleast to prevent the AI redeploying troops from east to west going trough Harperferry eventhough I own the town and most of the lands
edit: 2 mins after i posted this post i opeened steam and it detected a patch for civil war 2 @.@
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