Noromier wrote:I just got this game recently and wow there is sooo much to learn. Just won the '62 east campaign as the Union which honestly came as a shock because it felt like i was on my heels just trying to keep up. Lots of depth to this game though so i'm eager to begin another campaign but there were some things that I still just don't understand about the replacement of units. I read the bit earlier in this post about how the chits work but for some reason I never really saw any real effect on some of my units, particularly my naval units. I made some rather foolish mistakes with a couple of my fleets and ended up losing a few elements across a few different units early in the game but despite having plenty of chits available those elements never returned. As a result those naval units sat in port most of my play through. Am I supposed to park them in the same port where they were built or am I just missing some key information on how naval elements get reformed?
Captain_Orso wrote:Noromier wrote:
Blockade ships don't take terribly long to build, ergo to replace. However, Frigates and Steam Frigates take many months; months in which the entire blockade flotilla would be locked in harbor. So, before you do this, I would check if you have a Frigate or Steam Frigate unit, consisting of a single ship, which you can use to replace the missing ship in your unit. It is very easy to combine units, although, beware, you cannot reverse the combination.
To do this,
- put the blockade flotilla and the steam or sail frigate together in a stack without any other naval units
- select both units using <CTRL><Left-Click>
- either press <CTRL><C> or
- press the "Combine Units" SO (Special Orders) button
That's about it. Smooth sailing.
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