pgr wrote:Of course, correct me if I'm wrong Orso, if you have at least one neighboring province with 100% friendly MC, you should be able to retreat there, correct? (There is some upper limit on ZOC right?)
Anyway, the game file would help enlighten.
AndrewKurtz wrote:Ok. One, but commanders choice. Current issue provides no choice. Just keeps attacking.
I'll get the files listed when I get home. If you could save to OneDrive I'd have them
pgr wrote:Of course, now that I'm thinking about it Captin_O, didn't Pocus make a tweak in the 1.03RC that a stack would not retreat out of a region (would always retreat locally) if there was no enemy stack present in an offensive posture?
Pocus wrote:Actually it is true that recently I made a change about stacks and posture. If there is no enemy in offensive posture and you retreat, then you don't, you just break off combat and stays in region. Is this bugged?
Captain_Orso wrote:ZOC can be anywhere from 1 to well over 100, like 168. You cannot have 168 MC in any region, so if the enemy has a ZOC value of 168, how can you retreat?
.
Gray Fox wrote:What if you broke your unit up into smaller stacks of less than 4 CP's each and used whatever RGD's you had to further increase their evasion value (cavalry screen, etc.)? You might be able to break contact that way and escape in a semi-real world fashion.
Pocus wrote:Actually it is true that recently I made a change about stacks and posture. If there is no enemy in offensive posture and you retreat, then you don't, you just break off combat and stays in region. Is this bugged?
AndrewKurtz wrote:Thinking out loud, I believe a potentially very logical change that would address it would be to only automatically change a force into Offensive mode due to MC levels if the are entering an enemy controlled region. They can stay on other postures if already in the region or leaving the region.
Pocus wrote:Actually it is true that recently I made a change about stacks and posture. If there is no enemy in offensive posture and you retreat, then you don't, you just break off combat and stays in region. Is this bugged?
Pocus wrote:This should be the case, you get a minimum 5% upon entering a region.
pgr wrote:If in a way the first 5% are free...and the attacker assumes a defensive stance while retreating locally and keeps his 5%... I rather like the idea of a stack staying in region unless the enemy is in an offensive stance. It would allow for more contested regions, you could build up for a breakthrough over multiple turns... think Siege of Petersburg... if it works right, it would be kinda great...
But that means those first 5% need to be truly automatic.
Captain_Orso wrote:This has gotten completely silly.
We started out with no auto-OP. You moved a large force into a region with a large enemy force entrenched and held a Mexican stand-off. In reality you don't move your force into the proximity of an enemy force, unless you intend to attack it. Mexican stand-offs are just for movies.
So a rule was made that says, when you enter a region with =<5% MC you automatically go to OP. IE you must attack--otherwise don't move into the region.
So now we're going to circumvent that and say that any force in a region has a minimum of of 5% MC so that auto-OP doesn't trigger. Then we are right back on square one, where you can shove your force into a region without going to battle, sit an wait to see if how much MC you can gain and once you're entrenchments have evolved, whether the enemy--who was there first--might attack you in your newly dug entrenchments or if you might be able to sneak past them to cut them off from their lines of communication, without ever having fired a shot.
We might as well turn off the auto-OP rule and go back to the way it was originally.
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