Krec1
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Tue Dec 16, 2014 8:58 am

Great thread alot of good info to mull over.

Huckabuck
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Tue Dec 16, 2014 9:12 am

Super helpful thread for noobs. Thanks a million.

HidekiTojo
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Thu Jan 15, 2015 12:29 am

Im also wondering what the average raiding force for both sides should be. I've been playing this for a long time and I still don't know how to effectively raid or really defend against it.
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charlesonmission
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Thu Jan 15, 2015 1:39 pm

HidekiTojo wrote:Im also wondering what the average raiding force for both sides should be. I've been playing this for a long time and I still don't know how to effectively raid or really defend against it.


It depends what you mean by raid.

You can use single partisan units to get in the rear and destroy RRs. It's unlikely they can take towns/depots unless they are completely undefended. If you are thinking raid as more in the Forest method... you can make a Cavalry division. Be careful though, if they run into a large infantry force, it can be painful.

To counter these... raise cavalry units and target the partisans... or send divisions targeting the raiding divisions. Of course... if you have enough forces in a region, partisans are unlikely to be able to burn the depot there using the card, and cavalry divisions would likely be repulsed. I used Shelby out west with a cavalry division in my YouTube AAR to great effect. Even him though.. in a large pitched battle against infantry, I lost half my force (though he was able to retreat intact).

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Gray Fox
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Thu Jan 15, 2015 2:32 pm

A raider's motto is the Eleventh Commandment, "Thou shallt not get caught."

If you make a unit that has four or less CP's, then it is classified as a small unit. You can check this yourself. Make a cavalry Division with just four cav. elements. Click on the Division and cursor over the icon in the bottom right corner of the screen that looks like a dot with a ring around it. You get a message that tells you the evasion value of the unit. Add a fifth cav element and you'll see that the evasion number goes way down. The way evasion works, the program adds up all the patrol values of the opposing unit trying to find you and then divides this total by your unit's evasion number. The higher your unit's evasion number, the smaller their patrol's chance of finding you. Terrain and weather affect this too. If they can't find you, then they can't kill you.

Partisans, rangers and small cavalry units make great raiders. Cav. and rangers are very mobile and the partisans can use an RGD card to blow up depots. Any opposing force unit in a region blocks supply progress through that region. If you want to twist up RR tracks, the success rate depends on the strength of the unit divided by 100. So a four element cav Division with a strength over 100 will automatically succeed. This unit also has a fair chance of chasing off the auto-garrison of a rear area depot. You could even have several 4-element cav Divisions move through enemy lines and then concentrate into one Division at the point of attack in a rear area to close off a supply or retreat path. Rangers are very fast and can get you a view of what is going on deep in your enemy's backfield. Just remember that all raiders will need to get back to their own supplies eventually.

Additionally, a small unit leader cannot use the evade combat command if he is inactive, so a good strat number helps. Some RGD cards, like the Cavalry Screen, make your raiders harder to find. Be aware that other RGDs can make them easier to find, too. You should only raid when it is a critical target and the mission is quick in, quick out.

http://www.ageod.net/agewiki/Pillage_and_Raid
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Rod Smart
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Thu Jan 15, 2015 6:13 pm

HidekiTojo wrote:Im also wondering what the average raiding force for both sides should be. I've been playing this for a long time and I still don't know how to effectively raid or really defend against it.


As stated, it depends on what you want to accomplish.

I've used a single unit of partisans, a full strength cavalry division, and once even used a three division corps to raid Philly, Jersey, and NYC in order to draw attention away from the main goal of capturing Washington.



Just don't use slow units. Stay away from regular infantry and regular artillery. Calvary, horse artillery, and specialized fast units only.

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