minipol
General
Posts: 560
Joined: Fri Oct 11, 2013 1:24 pm

Tue Oct 07, 2014 12:27 pm

I like the plunder option and several people have had similar thoughts in the past.
In my opinion, it should be possible for the CSA to invade early in the war, destroy industries completely and then withdraw.
It would make it harder for the Union to steamroll. I really mis the option to burn cities and everything in it.

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tripax
AGEod Veteran
Posts: 777
Joined: Thu Aug 29, 2013 9:58 pm

Tue Oct 07, 2014 4:17 pm

I'd like to comment about burning large cities to the ground. I think that this is much easier to capture productive cities in my imagination and in the game than it was in real life. I don't know about every city, but take Cincinnati as an example. As CSA, I nearly always take Cincinnati, often before St. Louis, and even in games I lose, it is just too easy not to. In reality, Cincinnati was defended very heavily during the civil war. Tens of thousands of militia volunteers (famously called squirrel hunters) were available and were called up in September of 1862. When Bragg arrived, the city was well defended by artillery batteries and over 50,000 troops in spite of a relatively small regular army force available. After September, dozens more artillery batteries were built. And the city was a prize worth capturing, of course (Eagle Iron Works produced some 2000 cannons during the war, a lot more than would be suggested by WS in the game, by the way). Maybe I'm quite wrong, and maybe Cincinnati is a special case, I'm not sure.

Once a city was captured, I agree it would be fun to have the option to burn it to the ground (reduce some structure levels, destroy others, not sure exactly what it would entail). I'm not sure exactly what the consequences should be, though. Cohesion of the occupying force should drop a lot. FI should maybe drop a little bit (it would be quite different to burn down an occupied city than to shell it - cities were shelled in wars in Europe too). I'm not sure what else, it would be tricky to get right.

grimjaw
General
Posts: 506
Joined: Wed Feb 09, 2011 5:38 am
Location: Arkansas

Tue Oct 07, 2014 9:07 pm

A penalty should be based on actions and not success. The issue is the invasion.

How else will the game recognize invasion if not military control and presence of troops?

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Captain_Orso
Posts: 5766
Joined: Tue Sep 01, 2009 5:02 pm
Location: Stuttgart, Germany

Wed Oct 08, 2014 10:07 am

Through their presence. The presence of a factions combat elements can be checked for a region or area.
Image

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Gray Fox
AGEod Guard of Honor
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Location: Englewood, OH

Wed Oct 08, 2014 1:25 pm

No penalty should be applied to "balance" a failure by the Union player to defend the capital adequately. I seriously doubt that Jefferson Davis would admonish Johnston for hoisting the stars and bars over the White House after this crushed Union morale. NM is the political aspect of the game. Even after you move the capital to NYC (as I propose), you still need to defend that region because it is the anchor of your eastern flank. If Athena has a list of smart things to do, seriously defending D.C. should be first on that list.
I'm the 51st shade of gray. Eat, pray, Charge!

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