Wed Sep 10, 2014 12:55 pm
jscott991:
It sounds like you really have a handle on how to play this game and are ready to kick it up a notch.
In AGEOD games, there are two kinds of difficulty settings, rulesets and AI advantages. On the Game screen, you add rulesets like realistic attrition, FoW, historical force pools, manual replacement purchasing and naval box automation. These make the game harder for the player by adding complexity to decision-making. I strongly recommend at this point in your play to use ALL of the rulesets, setting Attrition to Historical for player but not AI, (which is harder than historical for both) Activation on the second from the right right setting that gives you a chance of being fixed, and your choice of FI, naval box handling and replacement automation. The quality of your leadership becomes an important consideration (activity settings) and you must consider all weather/terrain/cohesion effects carefully (historical attrition). Play with FoW ON, so that you must scout manually (a critical AGEOD skill). This will make your game "harder" by forcing you to play with the entire ruleset.
(I recommend playing with all rulesets on from the very first game since they don't add that much difficulty to the already steep learning curve. You are putting dozens of hours into your games, you might as well get the full experience, and the extra rules aren't that much harder, just different. Using all the rules makes the game feel more natural, realistic and intuitive, lending depth and verisimilitude to your play experience.)
The AI settings, like Rank (Sergeant, Lieutenant, Col.,) Activation bonus (outright plus to strategic ratings) and Detection bonus give specific advantages to the AI, and can be thought of as the "difficulty" settings in that they give the AI advantages. The AI can only "cheat" to the extent that you buff her using these sliders. If you have not granted Athena specific advantages in these settings, she has no scope to "cheat." She plays by the same rules you do except for what extra you choose to give her. Rank gives movement and cohesion bonii, (and some extra replacements at the hardest levels) Activation Bonus (not to be confused with the Activation Settings above, which add rulesets) adds to her generals' Strategic ratings, and Detection bonus increases all of her units' Detection ratings. Rank allows her to move faster and recover quicker than you, Detection gives her a scouting advantage, and Activation gives her an activity advantage. No matter these three sliders, Athena plays best and most realistically using All Behaviors, Extra Processing Time and Normal Aggressiveness.
As far as I know, there is no setting that gives her a materiel advantage (except for the few extra replacements she gets with higher Rank settings). "Easy" Athena has the same $$, WS, CS, force pool depth and scripted forces as "hard" settings, the difference is what movement, scouting and leadership advantages you choose to give her so that she can utilize these forces more effectively.
If you are playing with the FoW ON, the single most important thing you can do to improve AI performance is to give her an advantage in Detection: with better information she will make better decisions. In most other video games, Rank would be the obvious slider to increase to increase "difficulty" but in CW2 Rank is merely one of the available dials, and not necessarily the most important either (although it certainly has a noticeable effect). As you master the scouting subgame you will find that you are significantly better at it than the AI can ever be, so high Detection Bonus becomes de rigeur in advanced play.
If Athena has been making foolish attempts at Pittsburgh you have probably already gained some experience in the most important tactic in the game: running down retreating stacks and destroying them before they can flee back to safety. A failed attack often leaves a stack low on cohesion, in unfavorable terrain and easily cut off from supply. Athena is TERRIBLE at preventing you from surrounding, starving and ultimately destroying these vulnerable stacks. The pattern is: win the initial battle on defense and then surround and destroy the defeated low-cohesion, slow moving, out-of-supply retreaters. Athena is pretty good at doing this to YOU, however ( as you have probably already learned). She is very capable of making you pay when YOU foolishly overcommit, but regularly gets herself into the same predicaments (although this tendency is is lessened with better Detection and Low or Normal Aggression).