ArmChairGeneral wrote:Setting aside the realism and over/underpower issues for a second, I have a couple of comments on how I use partisans, the Partisan Raid card, and raiding in general.
I rarely use the Raid card in actual "raids." I am usually use it to destroy depots that are directly supplying troops in contested areas, making it harder for the enemy to stop me on the front lines. The usefulness of this will change once we get a handle on how many troops it takes to stop a Partisan Raid an/or adjust the percentages. I am regularly burning depots out from under 300 power stacks in places like Springfield MO, Lexington MO, Salem IL, Dayton OH or Morgantown WV (I play CSA). This often causes Athena to pull back a lot of power from the neighborhood giving me local superiority. In other words, I am not using them deep in her back lines, but using them in or around objectives that I am actively trying to take, in order to force her to trim her defense to match the available supply infrastructure. Without depots she cannot recover hits and cohesion as quickly, and of course can't replace elements. As to the historicity or "gamey-ness" of this approach, I can't really say, I'm just using the tools available in the best way I see.
Partisans themselves are weak and sad units that evaporate at the first whiff of the enemy. BUT, if you put a couple of cav and a HA in a stack with a partisan, the stack becomes a fearsome raider with lots of special abilities that can pillage, destroy supplies, tear up tracks and even survive occasional contact with the enemy, plus it gets the cav's 5 detection, so is actually useful for scouting. (Rangers are even better than cav for this if you have them in-theater, although only 4 detect). Quantrill thus outfitted becomes a really useful leader that noticeably affects outcomes in the theaters he participates in. Again, probably gamey and ahistorical, but....
I find deep raiding (trying to actually destroy stuff, not just scouting) to be of limited usefulness, no matter the force composition. Sure, I can destroy tracks, etc., but eventually I lose the whole stack when they get in a fight and can't make it back to safety and supply because of low cohesion from the battle. It does make Athena chase her tail a bit, but not enough to justify the direct and opportunity costs. "Close raiding" on the other hand is vital. Tearing up the tracks, scouting, establishing MC and blocking retreats around my current target bring immediate and noticeable tactical advantages, allowing me to take objectives more quickly and easily and trap defeated stacks with more success. They stay in supply better and can make it safely back to a nearby strong point if they get into trouble, and get attacked less in the first place since an objective city threatened by multiple divisions can ill afford to pull troops out of the trenches just to chase after a couple of cavalry. (And all the better if they do!)
Athena so far (1.02, patching today) has done a poor job of using the Partisan Raid cards in any manner, and this may be one reason people think the card feels unbalanced.
I am not aware that the US depots in Springfield MO, Lexington MO, Salem IL, Dayton OH, Morgantown WV or anywhere else were destroyed in RL during the war by partisans. I am not aware that partisans destroyed any depots. If I am incorrect, I have no doubt that my ignorance will be pointed out to me. Failing that, it would appear that the partisan raid RGD card is overpowered. Reduction of available supply - fine. Destruction of depots - debatable.