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Captain_Orso
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Joined: Tue Sep 01, 2009 5:02 pm
Location: Stuttgart, Germany

Tue Apr 28, 2015 12:15 am

Straight Arrow wrote:[quote press <Ctrl><F4> so that no on-board units are displayed. Then you will have the best view of the region without any units possibly masking any icons. Press <Ctrl><F4> again to resume displaying all on-board units.




Thank you Captain Bear!

In spite holding my breath and using a surgeon’s touch, I have lost numerous entrenchments trying to see what lay underneath units.

No more![/QUOTE]

I know that feeling, that's why I learned the <Ctrl><F4> trick.

Straight Arrow wrote:Speaking of bears, are we talking grizzly, black, or one of those cute, button eyed, stuffed things my daughter took tea with?


Well, if my homey Kate Upton rubs my furry belly and runs her finger around my fuzzy ear, I might get quite docile. Otherwise... Kodiak!

Okay, okay, little kids can wrap me around their fingers too Image


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Ubercat
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Wed Jun 03, 2015 4:59 am

Here's a bizarre situation that just came up.

I'm playing a solo practice Union game and it's October '61. McDowell's army provides 16CP and requires 28CP for full efficiency. I add an HQ support to the army stack and it suddenly provides 18CP. No surprise there, but the combat power drops from 1278 to 1192!

It's still a 35% penalty either way, but shouldn't it be 35% of a smaller number when the CP of the stack are raised? The strength of a stack should increase as its leadership improves. Correct?
Numbers 31:17-18
"Now therefore kill every male among the little ones, and kill every woman that hath known man by lying with him. But all the women children, that have not known a man by lying with him, keep alive for yourselves."

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Captain_Orso
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Location: Stuttgart, Germany

Wed Jun 03, 2015 9:40 pm

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If the number of elements in your stack exceeds the number of CP's, for each element above the number of CP's your stack's commander has, your stack will be penalized with 5% less Power to the entire stack, up to a maximum 35% penalty.

Let's illustrate how that works:

In the strings below, each non-space character is 1 element requiring 1 CP; the capital letters each mean the following:
C=Elements equal to the number of CP's, V=Elements which would cause varying CP penalties if not exceeded, P=Elements which will not increase the CP penalty regardless of their number

McDowell had 16 CP's, if commanding 16 elements there is no command penalty, stack is displayed at full power.
CCCCC CCCCC CCCCC C

McDowell's command exceeds by 2 his CP's, his stack suffers 10% (2 elements x 5% penalty) penalty to its Power.
CCCCC CCCCC CCCCC CVV

McDowell's command exceeds by 7 his CP's, his stack suffers 35% (7 elements x 5% penalty) penalty to its Power. The penalty is capped here.
CCCCC CCCCC CCCCC CVVVV VVV

McDowell's command exceeds by 9 his CP's, his stack suffers 35% (7 elements [elements above 7 do not count] x 5% penalty) penalty to its Power.
CCCCC CCCCC CCCCC CVVVV VVVPP


In your example, before adding the HQ Support: 35% penalty.
CCCCC CCCCC CCCCC CVVVV VVVPP PPP

After adding the HQ Support unit: 35% penalty.
CCCCC CCCCC CCCCC CCCVV VVVVV PPP

Ergo, if the power of your stack changed, it was caused by something else.
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Ubercat
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Thu Jun 04, 2015 3:44 am

That's what I thought, but I can't imagine what the other factor is. I add the HQ support, down to 1192. I remove it, back up to 1278. It doesn't matter how many times I put it in and take it out, the stack power alternates between those two numbers.
Numbers 31:17-18
"Now therefore kill every male among the little ones, and kill every woman that hath known man by lying with him. But all the women children, that have not known a man by lying with him, keep alive for yourselves."

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Captain_Orso
Posts: 5766
Joined: Tue Sep 01, 2009 5:02 pm
Location: Stuttgart, Germany

Thu Jun 04, 2015 5:44 am

Do you mean that if you remove the HQ Support from McDowell's stack and drop it into another or to by itself, McDowell's stack's Power goes up? That's very strange and wrong. You might want to post a save from that. What patch level are you on?
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Ubercat
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Thu Jun 04, 2015 3:13 pm

That's exactly what happens. I'm not aware of anything else that's being changed simultaneously. Fairfax VA only has the Alexandria garrison and McDowell's army stack. Removing the HQ support creates a 3rd stack.

I'll post the .hst, .ord, and Backup 1 and 2 folders. I guess I should do that in the tech support section so I'll make a thread there. Thanks!
Numbers 31:17-18
"Now therefore kill every male among the little ones, and kill every woman that hath known man by lying with him. But all the women children, that have not known a man by lying with him, keep alive for yourselves."

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Ubercat
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Joined: Sun Apr 05, 2009 4:57 pm

Sat Oct 17, 2015 3:41 am

After another multi-month absence, I've taken up the (learning) struggle again in a solo April '61 campaign as the Union. Here's another anomaly I haven't seen before. It's May of '61 and I can't build anything. I have sufficient money, conscripts, and WS to at least build a few things but everything is greyed out.

All I can think of is this possibly being some special rule to simulate 90 day volunteers going home. If that's not it, does anyone have any ideas? I have the Steam version now, latest patch.
Numbers 31:17-18
"Now therefore kill every male among the little ones, and kill every woman that hath known man by lying with him. But all the women children, that have not known a man by lying with him, keep alive for yourselves."

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Captain_Orso
Posts: 5766
Joined: Tue Sep 01, 2009 5:02 pm
Location: Stuttgart, Germany

Sat Oct 17, 2015 8:10 pm

Do you have auto-replacements turned on?

Auto-replacements IIRC are assessed at the end of each turn, but unfortunately are not reflected in the resources displayed at the top of the map, or anywhere else that I know of. So in reality, auto-replacements could be using up your resources without you knowing it.
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Ubercat
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Sat Oct 17, 2015 9:49 pm

I do. I also had them turned on in my previous games without encountering this situation. That was with the pre-Steam version. I'll try turning them off and see if it makes a difference.
Numbers 31:17-18
"Now therefore kill every male among the little ones, and kill every woman that hath known man by lying with him. But all the women children, that have not known a man by lying with him, keep alive for yourselves."

User avatar
Ubercat
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Joined: Sun Apr 05, 2009 4:57 pm

Sun Oct 18, 2015 1:06 am

The problem doesn't appear to be related to automated replacements. Having them on or off doesn't make a difference.
Numbers 31:17-18
"Now therefore kill every male among the little ones, and kill every woman that hath known man by lying with him. But all the women children, that have not known a man by lying with him, keep alive for yourselves."

User avatar
Captain_Orso
Posts: 5766
Joined: Tue Sep 01, 2009 5:02 pm
Location: Stuttgart, Germany

Wed Oct 21, 2015 2:19 pm

You will have to run at least one turn for it to take affect.
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