BigDuke66 wrote:Well the reason for relieving an Army CO is that I'm already at the max number of Armies, and I would like to free some up for better 3 Star generals.
BigDuke66 wrote:It seems to me it would be worse to replace Banks right away with a lower seniority guy if I could instead relief him by Grant who has a higher seniority what would not lead to me having to pay any costs(at least I hope so).
BigDuke66 wrote:If I now by-pass Banks for a new army command I think the cost won't be as high as they would be if I had relieved him right away by a 3 Star with lower seniority.
BigDuke66 wrote:I just tested my theory and it works.
I replaced Banks(seniority 11) with McClellan(seniority 3) and had to pay nothing.
I'm not sure if one has to do it in a specific order but I relieved them both of Army command, put Banks into Mc's stack and reformed the army. There was no drop in moral nor VP.
BigDuke66 wrote:I see a problem in keeping such worthless army COs because it's simple not done to wait for a better CO, I'm still waiting to get Sherman to 2 stars but all the time had no luck of getting him into action so he could gain enough seniority. That is why it would be useful to not only raise the seniority of certain generals but also to try lowering the seniority of those 3 stars that you want to pass by.
BigDuke66 wrote:I guess in reality a general that would get moved to a remote area of the war would naturally looses political influence and by that would sooner or later be cheap to pass by. As 3 stars can't loose seniority from someone getting promoted before them the only way to lower seniority is to make them suffer defeats. But doing that while the one is still army CO is bad because I think it yields a lot VPs if such an army would be destroyed.
Captain_Orso wrote:I wrote extensively in another thread not too long ago about my thoughts on how command and control might be more realistically organized. I included the concept of relegating unfavorable commanders to remote areas, but you've given be a more refined idea. Seniority really shouldn't be moved around at all except in very extreme circumstances, and I think those might actually allow for such a commander's complete removal. For example, if McClellan had suffered a defeat as bad as Burnside's defeat at Fredericksburg, McClellan might have lost so much political backing that Lincoln could have removed him from command outright without suffering any political loses.
So maybe the game should do a couple of things differently,
1. bad defeats cause the lose of political values
2. if a leader's political value is low enough, complete removal of command would have no penalty
3. successes give political value first and only very great successes allocate seniority, maybe dependent on current seniority; ie if the leader has very low seniority it should be easy to raise it, but if his seniority is already fairly high it should be more difficult.
I don't believe the player should be able to raise nor lower seniority arbitrarily, ever. Seniority and political values should be allocated on merit as in real life. Political values would be set at the introduction of a leader to the game based on history, but after that the game should play out the changes, dependent on actions in the game.
Durk wrote:Reading these posts with much interest.
The 'problem' to me with many of the suggested 'fixes' is that the political generals were not Lincoln's generals, but those of the Radical Republicans. To keep the game 'historical' it is important that victory or loss in battle would not impact the 'purity' of the faithful fanatics.
These generals were in command despite their merits as commanders. So using a win/loss calculus misses why they are appointed to high command. They were deep in the radical 'truth' embraced by Radical Republicans.
Durk wrote:Reading these posts with much interest.
The 'problem' to me with many of the suggested 'fixes' is that the political generals were not Lincoln's generals, but those of the Radical Republicans. To keep the game 'historical' it is important that victory or loss in battle would not impact the 'purity' of the faithful fanatics.
These generals were in command despite their merits as commanders. So using a win/loss calculus misses why they are appointed to high command. They were deep in the radical 'truth' embraced by Radical Republicans.
BigDuke66 wrote:That really works without penalties?
Looks like some oversight, I guess this merging could/should be denied just like the splitting of a transport fleet is denied because it would lead to the destruction of some of the loaded forces.
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